| Kerbal Space Program 3D figurine prints (Image Heavy) [message #49049] Tue, 29 May 2012 05:50 UTC |
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This is still a WIP project, ie I have a couple of bits and pieces to still print out (mainly one character is still to be printed), but because of the response Ive gotten I thought Id have to post here sometime soon!
Kerbal Space Program is an in-development indie game which Ive become quite fond of, it involves launching little green 'Kerbal' characters into space in dodgy rockets you build yourself (half the game is about building rockets, the other half about trying to fly them without everything catching fire and exploding)
I set out around about the mid-end of last year to make the first ever Kerbal figurines, using of course Shapeways for the 3D printing, and the newly improved Full Colour Sandstone material for full colour prints. I particularly wanted to have the figurines printed in 3 parts to be assembled - ie the character, the helmet and the visor. This means the character can be viewed without the helmet on, or with the helmet on but no visor, and so on.
Modelling and texturing was done with Blender, texture editing with GIMP, and final preparation for printing with netfabb.
Over the past couple of months Ive had 2 separate shapeways orders arrive which contained prints for this project. It took a few test prints to get the models working properly, for example the visor was printed in Frosted Detail originally, but that wasnt transparent enough. Reprinting in Transparent detail worked better. I also had to modify the Kerbal character model to have little 'plugs' to hold the helmet better.
I have a more detailed description of the process behind making the models, which can be found on the instructables site - http://www.instructables.com/id/3D-Printed-Kerbal-Figurine-K erbal-Space-Program/
And on top of that, the instructable mentioned above has been featured in the Tech section AND on the front page of the site! (http://www.instructables.com/)
Ive also had a great response from the KSP community, I have a thread in the forums over there as well [link]
Anyway, some pictures:





The full album (a ton of pictures) for this project is here - http://imgur.com/a/Q2gdD
Enjoy!
[Updated on: Tue, 29 May 2012 05:51 UTC]
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| Re: Kerbal Space Program 3D figurine prints (Image Heavy) [message #49078 is a reply to message #49049 ] Tue, 29 May 2012 14:50 UTC |
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great model/print. and now i'm off to check the game out.
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| Re: Kerbal Space Program 3D figurine prints (Image Heavy) [message #49529 is a reply to message #49049 ] Thu, 07 June 2012 16:38 UTC |
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No more feedback?
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| Re: Kerbal Space Program 3D figurine prints (Image Heavy) [message #50639 is a reply to message #50638 ] Sat, 30 June 2012 03:29 UTC |
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Heh, not impossible. Ive already looked into it. The .craft files are human readable so its just a matter of writing a script to import the data and position/add objects. I already have a bunch of the KSP rocket parts modeled too.
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| Re: Kerbal Space Program 3D figurine prints (Image Heavy) [message #50645 is a reply to message #50639 ] Sat, 30 June 2012 12:06 UTC |
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I can't wait 
A basic export tool sure would be possible, but you'd probably have to check for constructions that are too ambiguous to be printed.
That it can fly to the Mun doesn't mean it can be printed!
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| Re: Kerbal Space Program 3D figurine prints (Image Heavy) [message #50646 is a reply to message #50645 ] Sat, 30 June 2012 14:32 UTC |
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Yeh there would be parts (like struts and fuel lines) which probably wouldnt be printable due to thickness.
Im considering putting a test print together though, see how it turns out, then maybe talk to the guys who made KSP about whether theyd be interested in working on selling these things.
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