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| Re: Dice using euro coins [message #47076 is a reply to message #47075 ] Mon, 16 April 2012 19:15 UTC |
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I like it, particularly the first one. But it seems more appropriate to a rigid material, where you could simply epoxy the coins in.
[Updated on: Mon, 16 April 2012 19:16 UTC]
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| Re: Dice using euro coins [message #47079 is a reply to message #47075 ] Mon, 16 April 2012 19:49 UTC |
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In my opinion, that won't work.
Try to throw a round manhole cover in the manhole...
Even with the squishy material. At least the last coin will be very problematic, because the other coins make the whole thing very rigid.
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| Re: Dice using euro coins [message #47134 is a reply to message #47075 ] Wed, 18 April 2012 00:39 UTC |
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I think they'd be able to squeeze in fine without the cuts, since the video of the material showed that it can stretch a little bit if it has to without breaking. When I was thinking about the new material, I was imagining a "canvas" built up of lots of circles like the ones on each of your faces, except I was thinking of inserting various bottle caps.
The only problem I can see with it is coins falling out on impact when it lands - but then again I don't actually know how big or heavy a Euro coin is...
Enjoys spending 98 hours a week learning, making and designing stuff. The picture of me as a kid is... pretty much what you're dealing with.
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| Re: Dice using euro coins [message #47142 is a reply to message #47134 ] Wed, 18 April 2012 05:40 UTC |
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Thank you all for your answers.
The reason why I prefer not the glue the coins is that I am a coin collector, so I like the idea to be able to get them back at some point.
It is difficult to know if the coins can be inserted (and removeved) without falling, as long as the model is not prototyped. That's the beauty of 3D printing to be able to do so for (hopefully) a reasonable cost.
There are a lot of parameters that can be tweaked to make it work like the diameter of the external hole, the number of cuts, the shape of the section (squared, rounded) the thickness and so on.
I am afraid I will have to be patient and then give it a try...
So many things to design, so little time...
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| Re: Dice using euro coins [message #47247 is a reply to message #47142 ] Fri, 20 April 2012 06:05 UTC |
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Couldn't you make the hole exactly the right size for the coin, but with a small lip around the edge to hold it in. So the coin is recessed slightly into the die. Something like:
----. .----
.-' '-.
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'-----------'
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| Re: Dice using euro coins [message #47252 is a reply to message #47247 ] Fri, 20 April 2012 09:19 UTC |
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I think that's what Magic has done, the lip being 1mm in all around, but with another "lip" on the inside of the face being 2mm (presumably to let out material?).
Enjoys spending 98 hours a week learning, making and designing stuff. The picture of me as a kid is... pretty much what you're dealing with.
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| Re: Dice using euro coins [message #47255 is a reply to message #47075 ] Fri, 20 April 2012 10:41 UTC |
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The die looks very cool indeed.
I don't think you'll have any problems inserting the coins, the last one might be tricky an require the use of a tool to lever the coin in, similar to the way a tyre iron is used get a car or bike tyre over the wheel rim. I don't even think you'd need cuts.
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| Re: Dice using euro coins [message #47305 is a reply to message #47255 ] Sat, 21 April 2012 10:18 UTC |
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Thanks again for your feedbacks.
Here is a sliced version of the model to better understand the principle:

So yes, it is basically how you suggested, Henry and CharGyse.
Stop4Stuff, I like the tyre analogy. I hope it will work this way.
[Updated on: Sat, 21 April 2012 10:20 UTC] So many things to design, so little time...
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| Re: Dice using US quarter [message #48483 is a reply to message #47305 ] Tue, 15 May 2012 21:07 UTC |
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I did a version for quarters as I know you can find quarters from different states or even commemorative quarters.
I only changed some dimensions of the dodecahedron to match the size of this coin.
Please welcome the DodQuarter:

This is the version printed by Shapeways.
[Updated on: Fri, 18 May 2012 16:13 UTC] So many things to design, so little time...
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