| Common ivy leaf - feedback appreciated [message #46179] Fri, 30 March 2012 11:17 UTC |
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Hello fellow Shapeways citizens.
I am using Blender for making a kitchen cabinet knob in the shape of a common ivy leaf.
I thought I'd start with a 2D mesh and then pull that into a 3D shape, solidify it, and for last make detailed tweaks for the ribs and so on.
I just finished making the 2D mesh from a photo as base.
Feedback is VERY appreciated.
Attachment: WIP01.png
(Size: 69.21KB, Downloaded 773 time(s))
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| Re: Common ivy leaf - feedback appreciated [message #46354 is a reply to message #46189 ] Tue, 03 April 2012 05:35 UTC |
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This is pretty cool. I'm not sure it's a good idea to work with so many vertices yet though. I'm guessing you applied a subsurf? Otherwise there still isn't much to comment about. How are you planning to make the finer details of the leaf?
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| Re: Common ivy leaf - feedback appreciated [message #46496 is a reply to message #46179 ] Wed, 04 April 2012 23:23 UTC |
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The best way to model leaves, I found, is to "draw" over the ribs. Use a small edge that you would put at the beginning of the leaf (the base) and start making the shape of the main rib. Whenever there is a the rib branches off, leave a subdivision. then go and do the secondary branches (the ones that stem off of the main one, then smaller. Three levels is usually enough, then start connecting faces. When you add thickness to the leaf, you can extrude the branches twice, and the rest of the leaf once.
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| Re: Common ivy leaf - feedback appreciated [message #47000 is a reply to message #46980 ] Sat, 14 April 2012 18:22 UTC |
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Nice idea for the color theme though it is kinda too colorful for me.
As for the leaf, why not use the sculpt mode to make the finer details? also, a displace modifier could go a long way here
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| Re: Common ivy leaf - feedback appreciated [message #47007 is a reply to message #47000 ] Sat, 14 April 2012 20:42 UTC |
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I agree. I actually thought about using the sculpt tool for the finer detail. Also to make things look less industrial made.
I've never used the displacement modifier in blender yet. I found it very handy sometimes back in the days when I used 3DS Max. Are you thinking of tweaking the photo, or to use some generated noise?
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| Re: Common ivy leaf - feedback appreciated [message #47011 is a reply to message #47007 ] Sun, 15 April 2012 00:08 UTC |
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I can't test now (middle of a render) but I'd go with a subtle voronoi texture and two cloud textures. One for the larger detail, and one for the finer, smaller details.
I don't really know why the voronoi, but it just seems like many leaves have a similar texture, it would have to be pretty big and very weak though, something like 5 cells for the whole leaf.
Small tip: set the texture coordinates to an empty, that way you can just move it around to change the look of the leaf.
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| Re: Common ivy leaf - feedback appreciated [message #47021 is a reply to message #47011 ] Sun, 15 April 2012 08:26 UTC |
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Yay! A tip I know nothing about how to do (not being sarcastic. I want to learn.).
Do you know of any useful tutorials on the subject?
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| Re: Common ivy leaf - feedback appreciated [message #47039 is a reply to message #46179 ] Sun, 15 April 2012 22:21 UTC |
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Another tip - I find that it is a good idea to model with part of your mind always thinking about the scale of the finished product. You don't want to spend lots of time making small details only to have them lost in the print noise. When I am not sure that details will come out, I export to .obj and measure in Netfabb. For plastic, the detail guidelines are correct, although I try for the safe side and make indents like yours about .3 mm across and .3 mm deep. For metal, you'll need closer to .8 mm to ensure that your lines come out properly, although I have been lucky with indents smaller than .8 deep and wide.
Bottom line - what you're doing now is at least a good learning process. However, you should spend some time now thinking about the scale of the final product, or you may end up spending too much time on small details.
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| Re: Common ivy leaf - feedback appreciated [message #47147 is a reply to message #46179 ] Wed, 18 April 2012 10:28 UTC |
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WOW, I saw your post when you first posted it and looks like your getting the hang of things. When I started with 3d design , my first model was a maple leaf and yours came out way better then mine did. Good job.
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- Sal G -
My Website
www.sgcustomsilver.com
Facebook Page
www.facebook.com/SGCustomSilver
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| Re: Common ivy leaf - feedback appreciated [message #47153 is a reply to message #47152 ] Wed, 18 April 2012 13:26 UTC |
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Sounds like you are on the right path - things are looking good. Another comment - if this is a cabinet handle, you might want to make sure that you have gentle rounds on the edges, particularly the points of the leaf. The "beard" of my dragon that I just printed in stainless is surprisingly sharp.
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| Re: Common ivy leaf - feedback appreciated [message #47162 is a reply to message #47153 ] Wed, 18 April 2012 14:07 UTC |
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That is a nice idea,
Please keep us updated, looking forward to seeing the final images.
Cheers
Duann Scott, Designer Evangelist, Shapeways
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| Re: Common ivy leaf - feedback appreciated [message #47199 is a reply to message #47162 ] Thu, 19 April 2012 01:01 UTC |
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There is a measuring addon for blender that will measure the distance between two vertices, it will keep you from going back and forth from blender to the other program.
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| Re: Common ivy leaf - feedback appreciated [message #47210 is a reply to message #46179 ] Thu, 19 April 2012 08:11 UTC |
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| TurtlesAreCool wrote on Wed, 18 April 2012 13:26 | Sounds like you are on the right path - things are looking good. Another comment - if this is a cabinet handle, you might want to make sure that you have gentle rounds on the edges, particularly the points of the leaf. The "beard" of my dragon that I just printed in stainless is surprisingly sharp.
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Thanks. I am planning to add a solidify modifier later, so I will keep that in mind.
| duann wrote on Wed, 18 April 2012 14:07 | That is a nice idea,
Please keep us updated, looking forward to seeing the final images.
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I promise. Nice to see so many helpful people here.
| Ssslouter wrote on Thu, 19 April 2012 01:01 | There is a measuring addon for blender that will measure the distance between two vertices, it will keep you from going back and forth from blender to the other program.
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Yes, I found a tool called mesure panel. I didn't get it to work in Blender 2.61 even if I download the latest script and manually install it. Got it to work when I downloaded 2.55 though. Thanks for the tip.
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| Re: Common ivy leaf - feedback appreciated [message #47465 is a reply to message #47462 ] Wed, 25 April 2012 11:30 UTC |
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This is impressive - it's been really interesting to watch your progress.
What material are you planning on using?
A good head and a good heart are always a formidable combination.
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| Re: Common ivy leaf - feedback appreciated [message #47476 is a reply to message #47465 ] Wed, 25 April 2012 14:01 UTC |
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Thank you!
I have thought about using the Stainless Steel material, maybe with the Antique Bronze infusion. Today I started to think about how well it would go with cheramics, and what I have to add for that to be possible. Just a thought.
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| Re: Common ivy leaf - feedback appreciated [message #47477 is a reply to message #47476 ] Wed, 25 April 2012 14:21 UTC |
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Good choices...antique bronze would look fantastic (would probably need some surface treatment), and the white ceramic definitely has an appeal as well.
This is somewhat going outside shapeways, but have you thought about using a detailed print to start casting with another company? I'm imagining this in pewter with some dark painted accents on the veins...
[Updated on: Wed, 25 April 2012 14:21 UTC] A good head and a good heart are always a formidable combination.
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| Re: Common ivy leaf - feedback appreciated [message #47510 is a reply to message #47477 ] Thu, 26 April 2012 07:56 UTC |
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Yes, I think those materials will be a good choice.
I have thought about making castings and so on. Especially because I am about to start my own company. Do you know or recommend such company?
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