Introducing 14k Gold, read more on the blog.
Home » Support » 3D Applications » baking displacement maps in sculptris
Search Search  
Show: Today's Messages    Show Polls    Message Navigator
baking displacement maps in sculptris [message #44048] Wed, 15 February 2012 03:08 UTC Go to next message
avatar Giga Bread  is currently offline Giga Bread
Messages: 16
Registered: August 2011
Go to my shop
Junior Member
I've been having a lot of fun in sculptris but was wondering if there was a way to take a painted bump map and bake it on, altering the geometry so that Shapeways can print the texture?

I've been making head sculpts and the current head has a mask that requires a subtle texture.

Re: baking displacement maps in sculptris [message #44087 is a reply to message #44048 ] Wed, 15 February 2012 14:39 UTC Go to previous message
avatar Youknowwho4eva  is currently offline Youknowwho4eva
Messages: 5115
Registered: September 2008
Go to my shop
Senior Member
I work here
Short answer no, long answer yes. As far as I know, there is not a way to export an obj that incorporates the UV map. But I did find an easy work around with Blender http://www.shapeways.com/forum/index.php?t=msg&goto=4080 8&#msg_40808


The Mad Moder
michael@shapeways.com

 
   
Previous Topic:Blender 2.49, uv image-->shapeways
Next Topic:good 3d apps for OS X?