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baking displacement maps in sculptris [message #44048] Wed, 15 February 2012 03:08 UTC Go to next message
avatar Giga Bread  is currently offline Giga Bread
Messages: 16
Registered: August 2011
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Junior Member
I've been having a lot of fun in sculptris but was wondering if there was a way to take a painted bump map and bake it on, altering the geometry so that Shapeways can print the texture?

I've been making head sculpts and the current head has a mask that requires a subtle texture.

Re: baking displacement maps in sculptris [message #44087 is a reply to message #44048 ] Wed, 15 February 2012 14:39 UTC Go to previous message
avatar Youknowwho4eva  is currently offline Youknowwho4eva
Messages: 5586
Registered: September 2008
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Shapie Expert
I work here
Short answer no, long answer yes. As far as I know, there is not a way to export an obj that incorporates the UV map. But I did find an easy work around with Blender http://www.shapeways.com/forum/index.php?t=msg&goto=4080 8&#msg_40808


I learned a long time ago the wisest thing I can do is be on my own side, be an advocate for myself and others like me. -Maya Angelou
michael@shapeways.com Community Advocate

 
   
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