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UVW texture appearing wrong when uploaded? [message #41646] Tue, 10 January 2012 22:47 UTC Go to next message
avatar fpad77  is currently offline fpad77
Messages: 6
Registered: March 2011
Go to all my models
Junior Member
Hi All,

I'm attempting to create a model in full colour sandstone (3ds max) and just wanted to test my texture first before I get to work on it.

My problem is that the texture renders fine in the software and when I export and upload the texture is mapped all wrong.

The process I went through to map the texture was:

- render to texture, projection mapping enabled and the images for each model saved to png's, and replacing the source texture after rendering onto the diffuse color

This all appears fine when rendered. Then when I upload, it looks like this:
http://img831.imageshack.us/img831/310/434716v0s15convertlarge.jpg

Just seems to be completely ignoring the wrap?

Has anyone got any ideas where I'm going wrong? Help!
Re: UVW texture appearing wrong when uploaded? [message #41647 is a reply to message #41646 ] Tue, 10 January 2012 23:02 UTC Go to previous message
avatar fpad77  is currently offline fpad77
Messages: 6
Registered: March 2011
Go to all my models
Junior Member
Think I've solved it after a google on VRML. Looks like its to do with the map channel needing to be 1!

Edit: Yep that solved it, false alarm guys!

[Updated on: Tue, 10 January 2012 23:05 UTC]


 
   
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