I'm attempting to create a model in full colour sandstone (3ds max) and just wanted to test my texture first before I get to work on it.
My problem is that the texture renders fine in the software and when I export and upload the texture is mapped all wrong.
The process I went through to map the texture was:
- render to texture, projection mapping enabled and the images for each model saved to png's, and replacing the source texture after rendering onto the diffuse color
This all appears fine when rendered. Then when I upload, it looks like this:
Just seems to be completely ignoring the wrap?
Has anyone got any ideas where I'm going wrong? Help!