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| Re: Fossil evolution [message #40227 is a reply to message #40213 ] Wed, 14 December 2011 14:09 UTC |
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nice, the evolution of your models could make a cool series itself. keep sharing.
Jeff Bare
Industrial Designer
@jbaredesign
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| Re: Fossil evolution [message #40316 is a reply to message #40227 ] Thu, 15 December 2011 19:37 UTC |
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I agree. I may even produce a set of intermediates between the versions I've been making, to show/suggest how the transformations between them would be made.
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| Re: Fossil evolution [message #40525 is a reply to message #40393 ] Tue, 20 December 2011 05:00 UTC |
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I've really enjoyed watching the various iterations of this project as well. Dorkily (and shamefully) enough, I can't help looking at this little guy as a pokemon. Looking up info on the real creature has been interesting, though, so it would be quite cool if you offered miniature (possibly FUD?) prints of your final design when the project reaches maturity. :)
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| Re: Fossil evolution [message #40530 is a reply to message #40525 ] Tue, 20 December 2011 06:39 UTC |
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In FUD they're about the right size, but are rather delicate due to the thinness of the scales/spines.
I'm currently trying to figure out how to translate what little is known of their color to the final presentation. How do you paint on iridescent?
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| Re: Fossil evolution [message #40532 is a reply to message #40530 ] Tue, 20 December 2011 07:04 UTC |
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The lacquer/thinner mixing described here seems like a slight possibility, but I don't have too much experience with that sort of thing, so I don't know how applicable it would be to this kind of material without causing it to break down or something unexpected.
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