| I received my weekly order [message #3313] Wed, 11 March 2009 11:31 UTC |
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I received my weekly order and I was more than happy to discover that really cool object:
Soap Dish






Thank you Shapeways team
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| Re: I received my weekly order [message #3316 is a reply to message #3314 ] Wed, 11 March 2009 12:34 UTC |
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Thank you Daddymack.
For the thickness of the spokes I would say about 0.4mm, I think that is the limit of what can be done with the 3D printer EOS Formiga P 100.
This model is amazing, it is flexible but also very stable (you can put a 1kg soap on it, it will not deform but I know, finding a 1 kg soap is not easy ).
In addition this object is extremely sensual, very pleasant to touch.
Once again I am very impressed by the possibilities offered by Shapeways, it's good for me because I love pushing the limits !
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| Re: I received my weekly order [message #3318 is a reply to message #3313 ] Wed, 11 March 2009 15:06 UTC |
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wow, 0.4mm!
thought that it wouldn't be possible (0.7mm was the minimum i thought?)
looks very cool!
what was the price?
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| Re: I received my weekly order [message #3319 is a reply to message #3318 ] Wed, 11 March 2009 15:37 UTC |
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| Quote: | wow, 0.4mm!
thought that it wouldn't be possible
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May be it's a little bit more, difficult to say. I don't know how to measure thickness with Blender, if someone know...
Price is From $ 33.77 but with a huge markup for me
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| Re: I received my weekly order [message #3321 is a reply to message #3313 ] Wed, 11 March 2009 18:11 UTC |
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Very nice, very nice!! But it must be terrible to clean it from when the soap gets wet and runs through! 
I printed my 3D heads with a very thin shell. When I measured the printed models they were roughly 0.5 mm. That seemed to work just fine. No worries there. I assume most printers CAN print very well, but they always put a margin to avoid complaints.
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| Re: I received my weekly order [message #3522 is a reply to message #3321 ] Wed, 25 March 2009 22:59 UTC |
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This model is beautiful. I really like when people can take a seemingly mundane object and turn it into something as sculptural as this.
I've been trying to make a similar object in 3DS max involving an array of similar shapes around a central point, but so far I've had a hard time getting it to work the way I want. How difficult was this to make, and was in done entirely in Blender?
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