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Prehistoric Pictograph Printing Tutorial [message #37813] Wed, 02 November 2011 22:38 UTC Go to next message
avatar mwillis  is currently offline mwillis
Messages: 2
Registered: March 2011
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Junior Member
Hello everyone, I wasn't sure where to post this, so I'll try here.

I've made a tutorial on how to prepare 3D models for printing using Shapeways and 3DS Max. The blog with the discussion is here: Markaeology and the Youtube video of the steps is here.

I'm an archaeologist so I focused on an archaeological application.

Cheers,

Mark
Re: Prehistoric Pictograph Printing Tutorial [message #38053 is a reply to message #37813 ] Sun, 06 November 2011 04:07 UTC Go to previous messageGo to next message
avatar denali3ddesign  is currently offline denali3ddesign
Messages: 522
Registered: February 2011
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Senior Member
Neat! I don't use 3DS Max, but I like the application you used it for. How did you make the original OBJ model?


[Updated on: Sun, 06 November 2011 04:09 UTC]


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Re: Prehistoric Pictograph Printing Tutorial [message #38282 is a reply to message #38053 ] Thu, 10 November 2011 03:06 UTC Go to previous messageGo to next message
avatar mwillis  is currently offline mwillis
Messages: 2
Registered: March 2011
Go to all my models
Junior Member
I used the processes outlined here:
http://vimeo.com/14796939
Re: Prehistoric Pictograph Printing Tutorial [message #38460 is a reply to message #38282 ] Sat, 12 November 2011 17:31 UTC Go to previous messageGo to next message
avatar denali3ddesign  is currently offline denali3ddesign
Messages: 522
Registered: February 2011
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Senior Member
Ah, Photosynth. Thanks!


Trouble using SketchUp? Get my book "3D Printing with SketchUp" - http://bit.ly/1jQ4RtV
Re: Prehistoric Pictograph Printing Tutorial [message #40986 is a reply to message #38460 ] Sat, 31 December 2011 12:14 UTC Go to previous message
avatar Dragoman  is currently offline Dragoman
Messages: 173
Registered: August 2011
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Senior Member
I have discovered another reason why parts may not appear in a model created in Blender/stl.

When you copy parts in Blender and hit Shift+D (Duplicate) once too often, it may happen that you end up with two identical parts in the same position. Such double parts disappear when you upload them to Shapeways.

This is easily solved by removing the offending copies.

It is rather hard to spot, as the model looks completely normal in Blender, but you can check the list of objects to look for duplicate parts.

Greetings
Karl Heinz

PS.Sorry, this should have gone into another topic. I was rather unconcentrated at the moment.

[Updated on: Sat, 31 December 2011 12:18 UTC]


 
   
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