| Blender subsurf non-manifold problem... [message #3082] Mon, 23 February 2009 16:53 UTC |
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Hello... I've been running into some problems with a model I'm trying to prepare... in Blender.
It's a low poly model that has subsurf applied but before I upload to print I Alt+C to convert the modifiers leaving me with a high-poly model.
While it's in low-poly mode it's easy to handle and I can see what's going on... when it's in high-poly mode there's verts all over the place and I find it difficult to see what's going on.
My model is being returned with a "Only manifold objects can be printed" problem and I'm trying to find the problems using Select > Non-manifold and I can't see anything. However, in low-poly mode there are no 'doubles' but once converted there are several hundred.
I assume I have to convert the modifiers first but to what level?! My guess is I'm going too high. My model is about 80,000 polys.
Any other ideas greatly appreciated.
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| Re: Blender subsurf non-manifold problem... [message #3084 is a reply to message #3082 ] Mon, 23 February 2009 18:57 UTC |
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Hi albinal, if you upload the model as an .obj I'll have a look at it for you
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| Re: Blender subsurf non-manifold problem... [message #3086 is a reply to message #3084 ] Mon, 23 February 2009 20:42 UTC |
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Hi daddymack,
If you can't fix it ( what I actually doubt ) I can try to fix the obj. or stl.
But I only can do tonight or tomorrow morning, I'll be out for a few days.
Greetings Arjan Moors
or arjanmoors@hotmail.com
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| Re: Blender subsurf non-manifold problem... [message #3090 is a reply to message #3086 ] Tue, 24 February 2009 09:01 UTC |
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Hey Albinal,
I can check out the .blend file for you as well, if you like. If you don't want to post it here, you can also mail it to service@shapeways.com.
Cheers,
Bart
Community Manager Europe | Shapeways
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| Re: Blender subsurf non-manifold problem... [message #3091 is a reply to message #3084 ] Tue, 24 February 2009 09:09 UTC |
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Ok, many thanks! Here it is...
I know the wrapped text might be a bit of a problem and it's a bit messy but I'm hoping the imperfections are too small to show up when it's printed. But you've got more experience so maybe you can tell me!?!
Cheers!
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| Re: Blender subsurf non-manifold problem... [message #3092 is a reply to message #3090 ] Tue, 24 February 2009 09:15 UTC |
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Ok Bart... here's the blend. Layer 1 has the model low-poly with a lattice to deform it and layer 2 it's high-poly and the right size for printing (I think!?!)... though I won't be sure until it's successfully uploaded.
Much appreciated!
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| Re: Blender subsurf non-manifold problem... [message #3093 is a reply to message #3092 ] Tue, 24 February 2009 10:00 UTC |
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I actually did find 8 non-manifold edges in the 'hat'. Here's the fixed model, enjoy!
Bart
PS: if you want to read the .STL back in Blender, be sure to do a 'remove doubles' after importing.
Community Manager Europe | Shapeways
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| Re: Blender subsurf non-manifold problem... [message #3094 is a reply to message #3093 ] Tue, 24 February 2009 10:10 UTC |
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Cool... thanks Bart! What do you think about the website text on the back? How well do you think it'll print?
Many thanks for helping!
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| Re: Blender subsurf non-manifold problem... [message #3095 is a reply to message #3082 ] Tue, 24 February 2009 11:00 UTC |
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Also, I uploaded the STL you gave me which was a success... however, it was too small. I brought it back into Blender, removed the doubles and re-scaled it... uploaded it again and it failed... though I'm not sure why as Gmail is down at the mo!
What am I doing wrong?
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| Re: Blender subsurf non-manifold problem... [message #3127 is a reply to message #3095 ] Fri, 27 February 2009 10:38 UTC |
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Hey Albinal,
what was the error this time? Non-manifold again? To check for non-manifoldness, enter editmode in Blender, deselect all faces and press CTRL+ALT+SHIFT+M.
Feel free to mail me your file again and I'll fix it up for you 
Cheers,
Bart
Community Manager Europe | Shapeways
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