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Too many polygons, but I'm under the limit? [message #36683] Sat, 15 October 2011 05:26 UTC Go to next message
avatar Krynn72  is currently offline Krynn72
Messages: 10
Registered: February 2011
Go to all my models
Junior Member
I uploaded a version of a model I want printed, and it was rejected for having more than 1million polygons. Now, it didn't have more than a million triangles according to Netfabb Studio, but I figured something on Shapeway's end must be adding polygons, so I deleted a bunch and tried again, and still the same thing.

So what should I do? The model right now is a bit under 940,000 triangles. Do I actually need to reduce more, or is this an error? If I need to reduce more, how far do I actually have to go?
Re: Too many polygons, but I'm under the limit? [message #36685 is a reply to message #36683 ] Sat, 15 October 2011 06:35 UTC Go to previous messageGo to next message
avatar duann  is currently offline duann
Messages: 370
Registered: August 2008
Go to my shop
Senior Member
I work here
Hi there,

It may be mesh medic adding polygons during the repair process that makes this happen?

Otherwise it is very unusual,

Yu could try this work around

http://www.shapeways.com/blog/archives/564-How-To-3D-Print-H igh-Polygon-Models-with-Shapeways.html

Good luck



Duann Scott,
Re: Too many polygons, but I'm under the limit? [message #36692 is a reply to message #36685 ] Sat, 15 October 2011 08:34 UTC Go to previous message
avatar Krynn72  is currently offline Krynn72
Messages: 10
Registered: February 2011
Go to all my models
Junior Member
I may have to try that, but my model is multiple pieces, will that be an issue? Also, I read that having multiple shells could cause mesh medic to make lots of extra polygons, and my model has 168 shells. So maybe that's my problem? There's no way I could efficiently merge them by hand though, it would take forever.

 
   
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