Math Art Sculptures

Discussion in 'My Work In Progress' started by 28396_deleted, Sep 8, 2011.

  1. 28396_deleted
    28396_deleted Member
    Last edited: Feb 19, 2012
  2. 28396_deleted
    28396_deleted Member
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    28396_deleted Member
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    28396_deleted Member
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    28396_deleted Member
  6. henryseg
    henryseg Well-Known Member
    Very cool stuff. How do you make the network patterns on the surfaces? Are they derived from a lower resolution polygon mesh somehow?
     
  7. 28396_deleted
    28396_deleted Member
    Much like the surface patterns on your designs :)

    btw, your forum pic is a very cool seifert surface .

     
  8. 28396_deleted
    28396_deleted Member
    By sheer coincidence, i read Duaan's blog today and saw that skull with the cool patterns...
    I then figured out another way to create patterns on a mesh..
    by using a texture projection method (Sketchup, zbrush) and with the use of meshlab's filters get this:

    Arabesque Pendant

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    Creativity is endless with this method - since i am not constrained to quads and triangles manipulation as seen on the models above
    - but with way more freedom of design using any texture possible.

    (actually this is the second model i designed after reading Duaan's blog.. ;) the first was the Voronoi Sphere Pendant)







     
  9. dizingof,

    I see the blog post, and I can imagine that the work required to do that manually would be crazy. I guess I assumed you were using custom algorithms to generate the meshes with holes in them.

    This, if I understand correctly, is what I believe you are saying: You are using a texture to create the holes in the mesh, presumably with an alpha map. Instead of simply using the texture as a mesh displacement, you found a way to modify the mesh completely, then cleaned it up in Meshlab. Is that correct? Can you elaborate a little more? I would make patterns like what you do using NURBS curves, but it would take me quite a while with that method to replicate what you've done.

    P.S. I don't know what your job is, but although I often have interesting problems to solve at my job, I do wish that I had a larger percentage of my day to work on these things. :D Your "Aldo" is awesome.
     
  10. henryseg
    henryseg Well-Known Member
    So far, my patterns have all come from the parametrisation of the surface. Are yours (the earlier ones in the thread) from parameterising quads and triangles?
     
  11. 28396_deleted
    28396_deleted Member
    TurtlesAreCool,

    Basically it's all about the 3D tools you have and how learn to use them.
    I currently juggle between maybe 4-7 different 3d tools .

    Only on the last model the Arabesque Pendant, i've used this texture idea.
    The rest is parametric modeling. (learned that too see the Decor::lighting thread)

    Yes you are correct on your assumption - here is how i did it:
    project a texture , convert it to vertex colors, use filters to leave you only with the pattern as a mesh - smooth & refine it - then work on the final result with your 3d software.


    As for time i spend on my designs , ask Virtox - he lives here !! ;)


    @henryseg, yes.











     
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    28396_deleted Member
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    Last edited: Sep 23, 2011