| blender, scale , torus , change the wall not the inner circle [message #32619] Sat, 13 August 2011 13:12 UTC |
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hi
i'm working with blender..
i have a torus object..
the inner circel should be 7 units wide..
if you do that you get a wall about 2units wide.
how do i strink the torus wall from 2 to 0,7 unit with out changing the inner circle that has 7 units wide..
with scale i scale the hole object. if i select the faces i still scale the hole object..
gr.
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| Re: blender, scale , torus , change the wall not the inner circle [message #32633 is a reply to message #32619 ] Sat, 13 August 2011 18:27 UTC |
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If you press "Alt+S" in edit mode it blows up and shrinks the mesh.
if you use that and regulars scaling you´ll brobably get satisfying results. (remember to recalculate normals before alt scaling)
You can also edit the torus parameters when creating the torus in the toolbar on the left.
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| Re: blender, scale , torus , change the wall not the inner circle [message #32634 is a reply to message #32633 ] Sat, 13 August 2011 19:08 UTC |
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HI
yes that was i looking for. thx for that
what do you mean with this?
"remember to recalculate normals before alt scaling"
gr.
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| Re: blender, scale , torus , change the wall not the inner circle [message #32635 is a reply to message #32619 ] Sat, 13 August 2011 19:13 UTC |
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sometimes the normals are not correctly oriented when a mesh is automatically generated, using "alt+s" then makes the mesh scale in an explosive manner all over the place, since it is uses the face normals as a scale direction. =)
ctrl+n recalcs the normals
[Updated on: Sat, 13 August 2011 19:14 UTC]
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| Re: blender, scale , torus , change the wall not the inner circle [message #32636 is a reply to message #32635 ] Sat, 13 August 2011 19:18 UTC |
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hi
a oke..
well i traid wit cntrl+n scaling and with out scaling..
it does do something diffrent.. but i don't what it does.. i see it happing but still 
gr.
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