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Experienced video game 3d artist [message #28208] Thu, 26 May 2011 07:15 UTC Go to next message
avatar greebleFactory  is currently offline greebleFactory
Messages: 3
Registered: August 2010
Go to my shop
Junior Member
I'm that guy who does your 3d models! Well, I can be. Very Happy

I can do props, weapons, scenery, vehicles (sci-fi and otherwise) and of course, GREEBLES on demand (those cool little details like on Star Destroyers)

The cost and time-frame of each job to be negotiated before commencement to ensure your satisfaction with the end result!

Each job includes the 3d model in your choice of formats and the .PSD file of any textures.

PM me if you need some 3d!

Expertise:
Maya
3dsMax
Zbrush 4.0
photoshop

Experience:
7 years using Maya and 3dsMax
3 years in the games industry doing props, Environments and FX

Website

Showreel

Rate:
50USD/hr

[Updated on: Thu, 26 May 2011 10:54 UTC]


Ship it!
Re: Experienced video game 3d artist [message #28213 is a reply to message #28208 ] Thu, 26 May 2011 08:29 UTC Go to previous messageGo to next message
avatar Dotsan is currently online Dotsan
Messages: 369
Registered: August 2008
Go to my shop
Senior Member
Great showreel but the website link didn't work?
V


www.dotsan.com
icon14.gif  Re: Experienced video game 3d artist [message #28214 is a reply to message #28213 ] Thu, 26 May 2011 10:55 UTC Go to previous messageGo to next message
avatar greebleFactory  is currently offline greebleFactory
Messages: 3
Registered: August 2010
Go to my shop
Junior Member
Thanks for the heads up! Link is all fixed now Surprised


Ship it!
Re: Experienced video game 3d artist [message #28215 is a reply to message #28214 ] Thu, 26 May 2011 11:37 UTC Go to previous messageGo to next message
avatar Jettuh  is currently offline Jettuh
Messages: 476
Registered: January 2009
Go to my shop
Senior Member
Nice 3d models!

Just a quick question: making stuff for 3D printing is way different then for video games (in my opinion)
Do you have got experience with 3D printing?
icon12.gif  Re: Experienced video game 3d artist [message #28217 is a reply to message #28215 ] Thu, 26 May 2011 12:30 UTC Go to previous messageGo to next message
avatar greebleFactory  is currently offline greebleFactory
Messages: 3
Registered: August 2010
Go to my shop
Junior Member
None yet, but give me a job and I'll answer a yes! Call it branching out Very Happy

The material thickness requirement is quite different from video game development, but all in all the 3d modelling principals are very similar, especially when considering a small prop or a character. Closed surfaces, manifold geometry and normals that aren't all wacky is the stock standard with current generation assets.

Of course, if you are talking about a massive scenery backdrop or large set piece, that's where it starts to get a little different and back face culling comes into it- but manifold geometry and correct normals is still 100% priority, just like in 3d printing.

Thank's for the interest! Surprised


Ship it!
Re: Experienced video game 3d artist [message #28334 is a reply to message #28217 ] Mon, 30 May 2011 00:03 UTC Go to previous message
avatar christopherlowe  is currently offline christopherlowe
Messages: 138
Registered: April 2011
Go to my shop
Senior Member
if you have the things that you have modeled in hand then load them into your shop and make them available to buy. this will show that you mean business- literally- and you have the chops to create for printing.

the props that you have, for instance, could be easily adapted for 3d printing. there are those on shapeways that would like this sort of thing too.

my .02


please visit my blog at...
http://chrisshopofmodels.blogspot.com

 
   
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