I'm becoming more and more interested in organic or semi-organic modeling, so I'm trying to decide which license to get...Max or Maya.
I'm pretty comfortable poly modeling in Max, and Maya, without taking a ton of time learning yet, confuses me. But I'd love to take advantage of Maya's NURBS and animation tools.
Should I just stick with Max or is there a compelling reason to switch to Maya? Eventually I'd like both, but that won't be for some time...
Last edited: Apr 29, 2011