The charts on the
SLS design rules page give a good indication of the level of detail that can be achieved.
In my experience, very good detail in WSF can be had by making the triangles in the mesh as small as 0.1mm, but even at that size, there's still a small amount of barely visable stepping due to the powder layer thickness as the model is being printed. Also, WSF has a grainy surface, which also may lead to a distortion of surface features.
The detail materials have a less grainy surface, and can be polished to a very smooth surface. The image below shows a squid as a hollow space within transparent detail. The squid is just 18mm long and has arms of 0.3mm diameter, but you can see the printed layers.
Note: this is an example of the level of detail that can be acheived, for a model with external detail you'll need to take the minimum detail (0.2mm) and wall thickness (1mm) into account, also the detail materials are somewhat brittle.
As long as proportions are not imortant for your 'mini-me', a characture with an oversized head might be a safe option.