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Goblin and a friend [message #24287] Sun, 27 February 2011 11:34 UTC Go to next message
avatar dizingof  is currently offline dizingof
Messages: 1288
Registered: October 2009
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Shapie Expert
This arrived today - the Goblin.
The character is from WOW and can be downloaded from here

first some mug shots:

http://i1080.photobucket.com/albums/j322/dizingof/PICT0001-1.jpg

http://i1080.photobucket.com/albums/j322/dizingof/PICT0004-2.jpg

http://i1080.photobucket.com/albums/j322/dizingof/PICT0006-2.jpg

http://i1080.photobucket.com/albums/j322/dizingof/PICT0008-2.jpg

http://i1080.photobucket.com/albums/j322/dizingof/PICT0009-2.jpg

http://i1080.photobucket.com/albums/j322/dizingof/PICT0007-3.jpg

http://i1080.photobucket.com/albums/j322/dizingof/PICT0011-1.jpg



http://i1080.photobucket.com/albums/j322/dizingof/PICT0016.jpg


Basically as i describe here - my research was how to morph simple cube models such as the ones i use into an organic form while retaining the texture in its place , no smudging no artifacts then finally loading it to a sculpting software and use the texture itself as a reference guide to add 3D details, curves, bumps, inflate areas (check out the muscles...) or use other features such as smudge, blur or even project a portion of another texture onto the model (such as the eyes) etc..

http://i1080.photobucket.com/albums/j322/dizingof/WoW-Goblin-1.jpg



The concept is simple - either sculpt an organic model from scratch or use your 3D modeling software to stuck up simple cubes, rectangles and other primitives one on another to form a skeleton model - one which you then refine and smooth either using Sketchup Sandbox (terrain/mesh manipulation) / the "Subdivide and Smooth" plugin or use MeshLab's filters for variouse surface tasks including smoothing.

Now you can sculpt .
The easy way.

I'm no sculptor yet in a matter of few hours i was able to use the inflate brush, draw curves , add bumps , carve facial hair , enhance cheek bones, nose , add fingernails etc.. etc ... as you can see in the end result.


Tip: if you're having issues with your texture not showing right on Shapeways preview here is a workaround - load your model into the new MeshLab 1.3.0 - Click on Filters --> Texture --> Texture to Vertex Color - this will "bake" your texture colors onto the surface of your model so you don't need the texture file anymore.
Save as WRL and upload it to Shapeways. (better zip it first)



http://www.3Dizingof.com
Re: Goblin and a friend [message #24290 is a reply to message #24287 ] Sun, 27 February 2011 13:49 UTC Go to previous messageGo to next message
avatar stop4stuff  is currently offline stop4stuff
Messages: 3168
Registered: June 2010
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Shapie Expert
The goblin looks great!

And thank you for sharing your methods too http://www.shapeways.com/forum/images/message_icons/icon14.gif
Re: Goblin and a friend [message #24291 is a reply to message #24287 ] Sun, 27 February 2011 16:35 UTC Go to previous messageGo to next message
avatar Kaetemi  is currently offline Kaetemi
Messages: 190
Registered: October 2009
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Senior Member
dizingof wrote on Sun, 27 February 2011 11:34

simple cube models such as the ones i use into an organic form while retaining the texture in its place
They're not cube models, they're called low poly models. Cube modeling is a style of modeling.


Kaetemi
Re: Goblin and a friend [message #24307 is a reply to message #24287 ] Mon, 28 February 2011 07:28 UTC Go to previous message
avatar dizingof  is currently offline dizingof
Messages: 1288
Registered: October 2009
Go to my shop
Shapie Expert
The Goblin after one spray coat of lacquer. (not to make it too shiny)

In the sun

http://i1080.photobucket.com/albums/j322/dizingof/PICT0001-2.jpg


Indoors

http://i1080.photobucket.com/albums/j322/dizingof/PICT0006-3.jpg

http://i1080.photobucket.com/albums/j322/dizingof/PICT0007-4.jpg

http://i1080.photobucket.com/albums/j322/dizingof/PICT0008-3.jpg



http://www.3Dizingof.com

 
   
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