Blender Simple Deform Help [message #22034] Sat, 01 January 2011 07:08 UTC |
 |
|
Ok, I need some help. I have a ring I'm trying to make and I even followed a good tip from shapeways here: http://www.youtube.com/watch?v=yasl_r2DNv4 . My problem is I use the simple deform modifier to make the text into a circle. When I export it to .X3D shapeways flattens it. So its no longer a circle but a really small oval. I tried using meshlab to fix it, and it shows it the same way shapeways does. The problem with meshlab is the origin is off so I can't just scale it on the X axis, and when I do get it semi-circular the stupid thing throws off the scale. Can someone please help or guide me?! This is so frustrating!
Here is what the flatness looks like: http://www.shapeways.com/model/195820/moms_ring.html?gid=ug4 8629
I'm using Blender 2.55, BTW.
[Updated on: Sat, 01 January 2011 14:56 UTC]
|
|
|
|
| Re: Blender Simple Deform Help [message #22042 is a reply to message #22039 ] Sun, 02 January 2011 05:04 UTC |
  |
|
Did you apply the modifier in Blender before exporting? I use 2.49, and I generally have to apply all my modifiers manually before I export a model.
When in doubt... Duct tape!
|
|
|
| Re: Blender Simple Deform Help [message #22107 is a reply to message #22042 ] Tue, 04 January 2011 10:41 UTC |
  |
|
charmed_kitty_33 is correct - not all modifiers are applied automatically when you export a model from Blender.
To verify the export, you can re-import your file into Blender and check the geometry.
Bart
Community Manager Europe | Shapeways
|
|
|
| Re: Blender Simple Deform Help [message #22135 is a reply to message #22034 ] Wed, 05 January 2011 02:09 UTC |
 |
|
Thanks for all the help! The modifiers have been applied. It just keeps removing some of the letters from the ring. I was able to reimport the ring into blender without any issues but shapeways and meshlab would drop quite a few of the faces.
BUT I have got it now. I had to create the letters by hand and then run a difference on circle and the hand created text. I don't know if converting the text created to many verticies that X3D and DAE don't like, but creating the letters by hand seems to have fixed it.
|
|
|