Do you want the prints to be low-poly?
That's one problem with taking game rips.
If you want a smooth more detailed look to your prints you're going to have to some modelling in 3d software.
To solve the fill in the bracer I'm assuming there's geometry there.
Can you upload the model so we can have a look?
To fix that you would just need to boolean it out, or edits some faces.
The other option if you don't feel comfortable doing 3d work is to outsource the work to a 3d designer.
If you want to do that you can post in the 3D modeller needed section.
Or browse the For Hire section.
If you want to work to scale in 3ds just imagine the grid units as 1 inch/mm/cm or whatever your comfortable with.
When you export as obj scale is relative. 1cm could be 1mm or 1m.
After your done check out what is actually is in nettfab.
Then you'll know for your next project what your grid actually is.
You can also switch from inches to mm there. (But come on, metric is > then imperial. =p).
When I was starting out I would export a cube to shapeways to see what scale it really was.
netfabb saves time though.
Good luck!