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Blender and Curve Objects [message #19397] Tue, 19 October 2010 16:00 UTC Go to next message
avatar Ray716  is currently offline Ray716
Messages: 227
Registered: August 2010
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Senior Member
So, I have been doing some experiments with Bezier and NURBS curves, and some meta objects.. In the stuff i have read, they are calculated by math, so they take up less space. My question is, do i have to convert them to a mesh before they can be printed out? Or can they be printed as they are?

Thanks for the help!

Ray


www.RayTomlinDesigns.com
Re: Blender and Curve Objects [message #19406 is a reply to message #19397 ] Tue, 19 October 2010 17:13 UTC Go to previous messageGo to next message
avatar clsn  is currently offline clsn
Messages: 151
Registered: July 2010
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I think all the shapeways input formats are mesh-based, so you probably would have to convert it to a mesh in order to print it.
Re: Blender and Curve Objects [message #19413 is a reply to message #19406 ] Tue, 19 October 2010 19:26 UTC Go to previous messageGo to next message
avatar bartv  is currently offline bartv
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Registered: December 2007
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Yes, you'll have to convert them to a mesh. That's simple enough though: just press ALT+C.

Cheers,

Bart


Community Manager Europe | Shapeways
Re: Blender and Curve Objects [message #19418 is a reply to message #19413 ] Tue, 19 October 2010 20:38 UTC Go to previous message
avatar Ray716  is currently offline Ray716
Messages: 227
Registered: August 2010
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Senior Member
Thanks.. that's what i thought.. but i wasn't sure.

Ray


www.RayTomlinDesigns.com

 
   
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