The helper grid isn't disappearing, it's just scaling up past your frame of view, because you most likely have other elements in the scene which are using the default metric scale to begin with. For example, if you open the default scene in Blender, and switch the scene scale units to Meters, then scale the default scene to 0.001, the default cube is rescaled 1000x smaller than the grid units which are still set to meters. So the grid appears to vanish, but it's still there. Tap "N" on your keyboard to bring up the Properties panel. Open the "Display" dropdown panel, and change the Grid Floor scale to 0.001 also. now the grid will appear as per normal in the scaled scene.
Edit to say: I would recommend setting these scale changes to your scene BEFORE modeling an object for export to 3d print. Rescaling the elements in your scene, which may have been modeled to Meters, or Blender Generic Units, could cause problems. Scale your scene to millimeters first, before you begin the model. I have to also give a word of warning that not all of Blender's parameters respect Metric unit scale. This has been a issue with modeling things to scale in Blender, and one reason I continue to use 3dsmax as my primary modeling package. It may not impact every model, but many of the tools in Blender will display generic numerical input values, and not scene scale values. Just a warning.
Last edited: Apr 27, 2016