Blendermade anorganic design [message #14622] Sat, 10 July 2010 21:56 UTC |
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Hey.
I got some trouble with this design, based on a building.
When I upload it, I get the "Only manifold objects can be printed" error.
I used the "Show Non-Manifold" function of Blender and nothing showed up. I also used "Recalculate normals outside" and checked manually for inverted normals.
Any ideas, somebody?
Greetings, Markus
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| Re: Blendermade anorganic design [message #14624 is a reply to message #14622 ] Sat, 10 July 2010 22:57 UTC |
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Try importing the file back into Blender. I had troubles when exporting to stl. In blender everything was good but shapeways said it wasn't. I imported the stl file back into blender and discovered that when exporting, parts fused together and made it non manifold.
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| Re: Blendermade anorganic design [message #14626 is a reply to message #14624 ] Sat, 10 July 2010 23:39 UTC |
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Thanks for the quick answer.
The import script for X3D, what I'm usually using, failes for some reason.
But I tried wrl/vrml97 and it looks like it's ripping my model apart during export. I can't see why, it's the roofs of the houses that get seperated and these aren't anything fancy.
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| Re: Blendermade anorganic design [message #14628 is a reply to message #14626 ] Sun, 11 July 2010 00:41 UTC |
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Blender splits in a per material basis. It could read all as single mesh with multiple materials, but it doesn't.
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| Re: Blendermade anorganic design [message #14630 is a reply to message #14622 ] Sun, 11 July 2010 09:10 UTC |
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Hi
I fixed it for you , based on the .wrl version
You should know that non manifold issue means also if you don't fix it manually (cleaning the inside walls between 2 intersecting parts) your cost of printing is a bit higher as these inner walls are calculated in the total volume of the model.
3D-printing modeling isn't Lego
http://www.3Dizingof.com
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