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What is wrong with this and how can I fx it? [message #14202] Thu, 01 July 2010 14:41 UTC Go to next message
avatar donanton  is currently offline donanton
Messages: 6
Registered: June 2010
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I made this model in sketchup. It is mostly hollow to save money. I uploaded it and got a message from shapeways saying they couldnt fix it. They also sent me this image.
index.php?t=getfile&id=3993&private=0

I have attached a picture showing various sides of the piece.
index.php?t=getfile&id=3994&private=0

I have pro engineer, meshlab, blender and of course sketchup.

Re: What is wrong with this and how can I fx it? [message #14218 is a reply to message #14202 ] Thu, 01 July 2010 17:39 UTC Go to previous messageGo to next message
avatar Youknowwho4eva  is currently offline Youknowwho4eva
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Do you mind putting up the file for us to look at? The shells problem is probably the one causing the issues, inverted normals can, but usually only causes issues with rendering and sometimes pricing.


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michael@shapeways.com
Re: What is wrong with this and how can I fx it? [message #14219 is a reply to message #14202 ] Thu, 01 July 2010 17:49 UTC Go to previous messageGo to next message
avatar donanton  is currently offline donanton
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http://www.shapeways.com/model/130996/2inwallsecstraight.htm l
Re: What is wrong with this and how can I fx it? [message #14221 is a reply to message #14202 ] Thu, 01 July 2010 18:00 UTC Go to previous messageGo to next message
avatar Youknowwho4eva  is currently offline Youknowwho4eva
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I think you have that link set to private, and I meant the file you uploaded.


The Mad Moder
michael@shapeways.com
Re: What is wrong with this and how can I fx it? [message #14238 is a reply to message #14221 ] Thu, 01 July 2010 23:48 UTC Go to previous messageGo to next message
avatar crsdfr  is currently offline crsdfr
Messages: 167
Registered: August 2009
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That image is from Magics.

The red indicates an inverted normal, so your main problem is that the model is entirely inverted (a pretty common problem translating from skp). The other problem is that its not unified, and comprised of around 184 separate shells.

Upload the model here in the forums as an attatchment and I'll have a squiz for you.
Re: What is wrong with this and how can I fx it? [message #14308 is a reply to message #14202 ] Sat, 03 July 2010 03:31 UTC Go to previous message
avatar donanton  is currently offline donanton
Messages: 6
Registered: June 2010
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I'm not gonnaa be with internet access on the comouter the file is on. I have pro-e, blender, and meshlab. What should I do to solidify it?

thanks

 
   
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