| Windingcheck error? [message #12445] Tue, 04 May 2010 00:35 UTC |
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After fixing my non-manifold errors on my mesh, I ended up getting a windingcheck error that I have no idea how to fix. Has anybody seen this before?
-Chris
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| Re: Windingcheck error? [message #12447 is a reply to message #12445 ] Tue, 04 May 2010 05:53 UTC |
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Never saw that before.. but just a wild guess, probably something to do with normals.
(normals can be defined be the vertex/edge order on a polygon, counterclockwise or clockwise determines normal direction)
You could try a "fix normals" or "unify normals" filter/modifier in meshlab.
- Artist / Engineer / Designer / Shopowner / Volunteer / Moderator -
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| Re: Windingcheck error? [message #12521 is a reply to message #12445 ] Wed, 05 May 2010 21:15 UTC |
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I got this after scaling a working model in Blender and uploading it again...
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| Re: Windingcheck error? [message #12630 is a reply to message #12445 ] Sun, 09 May 2010 23:11 UTC |
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If you guys are still interested, I did end up fixing this error...
...it's hard to describe, I don't think it had anything to do with normals, but the way the vertices were connected by edges was kind of "messy" (the faces were auto-generated). I re-autogenerated the faces with a different tool and they came out much cleaner.
If anyone is getting this problem persistently, perhaps I can give more details.
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| Re: Windingcheck error? [message #15407 is a reply to message #12630 ] Thu, 29 July 2010 11:28 UTC |
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I had the Windingcheck error too.
Turns out Shapeways defines "inside" as where the normal is pointing.
I had all the normals pointing outside.
All I had to do was flip all normals and it was fine.
I was using Blender.
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