| Shelling 3D models [message #10282] Sat, 27 February 2010 22:51 UTC |
 |
|
Does a piece of software exist that can shell a 3d model (making it hollow and giving a constant wall thickness of say 1mm)?
I the past on simple models I have just created another scaled down version of the model inside the main one to make a hollow (like putting a small cube inside a larger one), but this doesnt work on more complaicated models.
can anyone shed any light on this please?
|
|
|
| Re: Shelling 3D models [message #10398 is a reply to message #10282 ] Wed, 03 March 2010 16:27 UTC |
  |
|
Many 3d apps have modifiers/scripts or plugins for shelling.
Perhaps google knows if blender has something like that.
You could do it manually by a grow/shrink or push/pull modifier.
Or even extruding all polygons group-wise.
What software do you use ?
Stijn
- Artist / Engineer / Designer / Shopowner / Volunteer / Moderator -
|
|
|
|
|
| Re: Shelling 3D models [message #10405 is a reply to message #10282 ] Wed, 03 March 2010 17:57 UTC |
  |
|
|
I know that ViaCad can do it, and shelling the model is already in the ViaCad Shapeways tutorial.
|
|
|
| Re: Shelling 3D models [message #10406 is a reply to message #10282 ] Wed, 03 March 2010 18:09 UTC |
  |
|
KeyCreator can, has a shelling tool, you just specify the wall thickness. I always use .04 (a little over a mm)
The Mad Moder
michael@shapeways.com
|
|
|
| Re: Shelling 3D models [message #10418 is a reply to message #10401 ] Thu, 04 March 2010 04:09 UTC |
 |
|
| virtox wrote on Wed, 03 March 2010 16:47 | I don't have time, I still have 70 starships which give me nightmares 
|
Back! Back, I say! Back to the grindstone or no gruel for you!
|
|
|