I have a guess. looking at the videos of the color printing process, I see that each slice of the volume is outlined in a stripe of color. It looks like they thicken the line to avoid any gaps or inconsistency at the edges. If you had two nearby color surfaces (lines in 2D), "thickened" like that by the software, they would overwrite parts of the previous ones (in memory). The order that they are written would change from slice to slice, creating a mess of color garbage when printed in 3D.
It's like the similar effect created when two polygons are placed nearly on top of each other in a 3D scene, or when zooming to extreme scales. The renderer can't figure out which one is in front because of limited precision in depth-sorting.
If you must have two maps touch, try to have them be the same colors where they contact, or at least try to cross them at as close to a right-angle as possible.
Last edited: Jan 21, 2010