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No Geometry Found issue (Blender) [message #84678] Mon, 10 February 2014 16:50 UTC Go to next message
avatar tybolster  is currently offline tybolster
Messages: 3
Registered: July 2013
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Junior Member
Hi, I'm using Blender to create a low-poly themed teacup. When I go to upload, the error I get is "no geometry found". Why is this? I checked and there are no non-manifold bits. I plan on printing in ceramic, but I don't know what is causing this issue. I've included the blender file. Rather new to modeling for printing, so any help would be nice.

UPDATE:
STL appears to not be working. Collada works, but I get a GIANT scale.

Thanks!

[Updated on: Mon, 10 February 2014 16:53 UTC]

Re: No Geometry Found issue (Blender) [message #84681 is a reply to message #84678 ] Mon, 10 February 2014 17:09 UTC Go to previous messageGo to next message
avatar mkroeker  is currently offline mkroeker
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Registered: June 2012
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Senior Member
Make sure that you have actually selected your model when you do the export. And get netfabb studio basic to check what the exported
file contains - you can also use this to rescale your model if necessary.
Re: No Geometry Found issue (Blender) [message #84684 is a reply to message #84681 ] Mon, 10 February 2014 17:27 UTC Go to previous messageGo to next message
avatar AmLachDesigns  is currently offline AmLachDesigns
Messages: 966
Registered: September 2011
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mkroeker wrote on Mon, 10 February 2014 17:09

Make sure that you have actually selected your model when you do the export. And get netfabb studio basic to check what the exported
file contains - you can also use this to rescale your model if necessary.


Very true.

I would also note that you have Blender set up for cm for this model and that the diameter of the cup is 19cm, which is quite big. If you export as .stl this will give the model a diameter of 0.19 (.stl files are dimensionless). You need to select units of metres to get this size into SW.

If you want the model to be another size you can use Netfabb as mkroeker suggests or just scale it in Blender (hotkey s or use the Transform menu).


As an aside, I note that you have some very odd geometry at the bottom of your cup, on one side only. It shouldn't affect the outcome of this model but it may affect any later mods you make.
Re: No Geometry Found issue (Blender) [message #84695 is a reply to message #84684 ] Mon, 10 February 2014 21:44 UTC Go to previous message
avatar tybolster  is currently offline tybolster
Messages: 3
Registered: July 2013
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Junior Member
Everything's fixed and it's ready to send off, hopefully. Thanks for the help and suggestions everybody

 
   
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