| manifold error [message #7590] Tue, 03 November 2009 16:19 UTC |
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hello everybody,
there's problems in my object
for information, i'm using c4d
I've tried to use MeshLab, it colours me 2 regions for non-manifold, but I don't know how I can resolve it
if someone can help me
thank's a lot in advance
Attachment: final_11.stl
(Size: 1.87MB, Downloaded 77 time(s))
[Updated on: Tue, 03 November 2009 18:51 UTC]
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| Re: manifold error [message #7593 is a reply to message #7590 ] Tue, 03 November 2009 21:09 UTC |
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Hi
the shapes you have booleaned in the surface, have some separated vertices and two of them have just been covered with faces (as seen in pictures). you should delete or leave them just open.
Attachment: surface.jpg
(Size: 67.23KB, Downloaded 100 time(s))
Attachment: wire.jpg
(Size: 83.10KB, Downloaded 84 time(s))
[Updated on: Tue, 03 November 2009 21:10 UTC]
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| Re: manifold error [message #7596 is a reply to message #7593 ] Tue, 03 November 2009 23:08 UTC |
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thank's a lot , I'm going to delete them right now !
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| Re: manifold error [message #7597 is a reply to message #7593 ] Tue, 03 November 2009 23:17 UTC |
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Im pretty sure this is what you were going for. The main problem is the entire inner ball was inverted.
Just so you're aware (if this was your intention) the inner ball is too large to rotate inside the outer sphere. The shells are intersecting and will just print fused together. If your idea *was* to have the inner ball rotate inside, you'll be wanting to scale the ball down a little.
Anyway, enjoy.
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| Re: manifold error [message #7604 is a reply to message #7597 ] Wed, 04 November 2009 12:52 UTC |
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thank's to this comments.
I change the normals.
In fact, I didn't want the inner sphere can rotate.
But it was important, that we can see an other sphere was included in a more important sphere.
thank's a lot for all this help.
Great community
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