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Need Strategy to export data from objects built in Secondlife

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icon12.gif  Need Strategy to export data from objects built in Secondlife [message #7509] Wed, 28 October 2009 17:37 UTC Go to next message
avatar WizardGynoid  is currently offline WizardGynoid
Messages: 0
Registered: October 2009
Go to my shop
Junior Member
Sorry, I'm new here.

Does anybody have advice about how to go about exporting Secondlife build object data out to formats that can be used by Shapeways?

I do have an autoCAD file of one of my very complex objects. Are there limitations to what shapeways can handle? This particular object is 6,672 prims.
Re: Need Strategy to export data from objects built in Secondlife [message #7636 is a reply to message #7509 ] Fri, 06 November 2009 13:49 UTC Go to previous message
avatar loonsbury  is currently offline loonsbury
Messages: 0
Registered: January 2009
Go to all my models
Junior Member
I've seen interesting methods for exporting prebuilt scenes into external programs for texture baking... people use scripts in each prim to have it export its properties in a pm, then copy/paste into a file that you load via script in your modeler. It'd take some time to get it into a single surface mesh, but completely doable.

Good luck on over 6k prims though. I suppose you could use one in a parent of each linked set but still tons of work.

edit: unless you're talking about fully exported data, which I haven't worked with and may be against the SL eula?

[Updated on: Fri, 06 November 2009 13:50 UTC]

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