You cannot use the 'soliddedit' command on a block. The whole model needs to be one solid object for this to work. You will have to 'explode' each occurrence of the block. It may be easier to do it with a few blocks at a time. Explode them, then union them together, repeat this. Then union them all together. If all goes well and the object is one sold entity you should be able to hollow it. Delete the base face to leave an empty shell.
This may not work, if when you explode each occurrence of the block, the block is converted to faces, which will depend on the complexity of the block. You may need to redefine the block as a solid.
Sometimes It would be better not to create a block, but create each entity as a solid. This way just copy each entity and join them together.
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If all this does not work because of the complexity of the model. You could try to export the model anyway. This should join the model as one shell, if there are no holes in the model and all blocks are touching .Open the STL in Netfabb to check and repair. If this works OK. Import the STL into Blender and use the 'Solidify' modifier which should make it hollow.
There are many experts in Blender on here that will show you the correct way
Last edited: Aug 12, 2013