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Maya export issues [message #71223] Tue, 09 July 2013 08:10 UTC Go to next message
avatar Rudeartist  is currently offline Rudeartist
Messages: 20
Registered: June 2013
Go to my shop
Junior Member
Hi guys,

Well, I've finished my first model for color print, got the textures looking all nice and checked to make sure that there aren't any holes or geometry in the mesh the would result in the file being rejected.

I first tried uploading it as an OBJ file just to see if the site would accept it. It seemed to work just fine until I noticed several things.

1. in the preview window the model was flipped 90 degrees so that it was facing downward

2. Several object were missing or invisible in the viewer. The mesh is made of of a main body with two separate objects for the eyes and numerous smaller ones for the section-cups. The eyes show up and so do several cups, but not the rest. Is this just an issue with the viewer, or do I have a problem with the mesh itself?

3. No matter what scale I set the model to in Maya, it would always show up as being no more than a centimeter in size. Am I doing something wrong?


Next I tried importing the same mesh but as .dae and wrm. and both were rejected by the site.

The .wrm file was rejected because "Some geometry are not supported: Switch"

The .dae file was rejected because "COLLADA file contains invalid index in TextureCoordinate array, value: 207629. value ignored.

I have absolutely no idea what any of this means

Help will be greatly appreciated.
Re: Maya export issues [message #71240 is a reply to message #71223 ] Tue, 09 July 2013 12:58 UTC Go to previous messageGo to next message
avatar Youknowwho4eva  is currently offline Youknowwho4eva
Messages: 5503
Registered: September 2008
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Shapie Expert
I work here
As for your OBJ upload,

1. Different software has different orientation. We try to use the most common orientation. I can never get my OBJ uploads to face the right direction though.

2. Some small items are removed by the automated software as unprintable. It's best to have them joined with the rest of the model

3. Some software has a displayed units, and an actual units. I'm not familiar with Maya settings, but I'd assume your are only changing the displayed units.

I'm not familiar with the errors you received on the other file types.

If you can share the files with us, we can look into them. If you wish not to make them public you can email them to me. Address is below.

[Updated on: Tue, 09 July 2013 14:08 UTC]


I learned a long time ago the wisest thing I can do is be on my own side, be an advocate for myself and others like me. -Maya Angelou
michael@shapeways.com Community Advocate
Re: Maya export issues [message #71287 is a reply to message #71240 ] Tue, 09 July 2013 17:09 UTC Go to previous messageGo to next message
avatar Rudeartist  is currently offline Rudeartist
Messages: 20
Registered: June 2013
Go to my shop
Junior Member
Thank you I appreciate that
Re: Maya export issues [message #71318 is a reply to message #71240 ] Wed, 10 July 2013 03:22 UTC Go to previous message
avatar DWSimmons  is currently offline DWSimmons
Messages: 1
Registered: June 2012
Go to all my models
Junior Member
I also have the exact same fault though in a different location.

From the email:

Additional non-critical errors:

COLLADA file contains invalid index in TextureCoordinate array, value: 321367. Value ignored.



Say whaaaaat? My file was an .obj that was initially rejected due to being too small. I used the AccuTrans3D tutorial ( http://www.shapeways.com/tutorials/converting-with-accutrans -3d ). I also did the optional 2D extrude and the above error is what I received. Where should I go looking / what should I do / what does that mean?

 
   
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