| Non Manifold... but no non-manifold found in Blender [message #6707] Mon, 21 September 2009 03:33 UTC |
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In the attached file, I cannot find a non-manifold area in the object Cube.003. I've exported it as x3d and attempted to upload it to shapeways twice. Each time I get an error back saying the object is non-manifold. Is the .blend --> .x3d format conversion causing it to be non-manifold?
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| Re: Non Manifold... but no non-manifold found in Blender [message #6725 is a reply to message #6707 ] Mon, 21 September 2009 12:13 UTC |
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How do I find the inverted normals and fix them? I couldn't find any 'inverted normals' tutorial on this site. I cannot identify any inverted normals in Blender (unless I'm doing something wrong, which is very likely).
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| Re: Non Manifold... but no non-manifold found in Blender [message #6737 is a reply to message #6725 ] Mon, 21 September 2009 16:06 UTC |
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I'd recommend checking out MiniMagics - its a free program which does a good job of finding inverted normals and non-manifold edges.
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| Re: Non Manifold... but no non-manifold found in Blender [message #6738 is a reply to message #6737 ] Mon, 21 September 2009 16:58 UTC |
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Are you sure that MiniMagics still allows editing? I downloaded and installed the program and it refers me to "Magic RP" to do all my editing/fixing. Or should I use minimagics just for finding the problems and edit the objects in Blender.
[Updated on: Mon, 21 September 2009 17:01 UTC]
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| Re: Non Manifold... but no non-manifold found in Blender [message #6740 is a reply to message #6738 ] Mon, 21 September 2009 17:20 UTC |
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MiniMagics doesn't do any fixing itself, but it does a good job of displaying where the inverted normals or bad edges are.
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| Re: Non Manifold... but no non-manifold found in Blender [message #6802 is a reply to message #6740 ] Thu, 24 September 2009 18:20 UTC |
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Thanks guys! Minimagics is awesome!!!.. I wish they could build a Minimagics type script into Blender. Anyway, I got it fixed and uploaded, thanks!
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| Re: Non Manifold... but no non-manifold found in Blender [message #6807 is a reply to message #6804 ] Thu, 24 September 2009 23:25 UTC |
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(in Blender)
With some meshes, the option "Recalculate Outside Normals" cleans up these flipped faces.
Select the mesh, [tab] to enter Edit mode. Click the "Mesh" menu on the 3D viewport, then Normals -> Recalculate Outside.
Doesn't work for all meshes, but manifold meshes should work most of the time.
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