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Exporting to X3D from Blender [message #66488] Sat, 20 April 2013 00:36 UTC Go to next message
avatar GarySG  is currently offline GarySG
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Registered: September 2012
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I'm currently trying to learn to use blender for it's full color benefits, but i'm having trouble exporting the model. when I export the file as an X3D file type, and upload it, it uploads without a texture. I'm new to the program, but I can't quite understand what I could be missing. I looked up tutorials on UV wrapping, that didn't work, nor did simply assigning the object a blanket material.
Thanks for any help Confused

[Updated on: Sat, 20 April 2013 15:06 UTC]


"Hm, I'm so hungry I could eat an entire cow. Gerard, fire up the printer!"
Re: Explorting to X3D from Blender [message #66497 is a reply to message #66488 ] Sat, 20 April 2013 06:22 UTC Go to previous messageGo to next message
avatar AmLachDesigns  is currently offline AmLachDesigns
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Hi,

when you upload an x3d file where the object has a texture, you must create a zip file with the model file AND the texture file in and upload the zip file to SW.

Put your model file in a directory and then put the texture file in the same directory. Select them both and then 'Send to' a 'Compressed (Zipped) folder'.

Just as a check you can also give your object a material with a colour and upload that directly as x3d, without a texture. It will be just one colour but you will have a coloured object in SW.

Yet another approach which does not require zipping is vertex painting: I'm not too familiar with this, but it does work.


Good Luck!!
Re: Explorting to X3D from Blender [message #66524 is a reply to message #66497 ] Sat, 20 April 2013 15:57 UTC Go to previous messageGo to next message
avatar GarySG  is currently offline GarySG
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Thanks for the pointers Very Happy

I've painted it now in vertex paint, but I've yet again hit a snag. It uploaded to the site without any color, yet offers it in full-color sandstone Confused

Am I supposed to save the paint job as the model's texture somehow?

[Updated on: Sat, 20 April 2013 15:58 UTC]


"Hm, I'm so hungry I could eat an entire cow. Gerard, fire up the printer!"
Re: Exporting to X3D from Blender [message #66531 is a reply to message #66488 ] Sat, 20 April 2013 16:36 UTC Go to previous messageGo to next message
avatar GarySG  is currently offline GarySG
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Scratch that, after watching a tutorial online, I realized that I had to assign a material to the model, and then select the option to use the vertex paint for the material.

So I did indeed upload the colored model to SW successfully, thank you for the assistance Razz

Last thing I have to do is find out why some of the faces aren't being painted, leaving black triangles spotted all over the model. Hm Confused Youtube, here I come Very Happy


"Hm, I'm so hungry I could eat an entire cow. Gerard, fire up the printer!"
Re: Exporting to X3D from Blender [message #66534 is a reply to message #66531 ] Sat, 20 April 2013 17:00 UTC Go to previous messageGo to next message
avatar mkroeker  is currently offline mkroeker
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Depends on where you see the black triangles - the rotating 3d preview is buggy. Best check with a vrml/x3d viewer such as view3dscene.
Re: Exporting to X3D from Blender [message #66549 is a reply to message #66534 ] Sat, 20 April 2013 19:43 UTC Go to previous messageGo to next message
avatar GarySG  is currently offline GarySG
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It isn't looking correct in View3DScene either, it's like those faces are invisible in that program, and blacked out on the site. Is there any way I can ask customer service to look at how the 3D model will print in full color SS before I actually order it? I wouldn't want to order it with the black triangles Confused

I looked for tutorials for fixing the black faces, but couldn't find any :/


"Hm, I'm so hungry I could eat an entire cow. Gerard, fire up the printer!"
Re: Exporting to X3D from Blender [message #66551 is a reply to message #66549 ] Sat, 20 April 2013 20:21 UTC Go to previous messageGo to next message
avatar JACANT  is currently offline JACANT
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It could be that the black triangles are inside out.
Try 'Ctrl N' to recalculate outside normals

[Updated on: Sat, 20 April 2013 20:21 UTC]


jacantdesign@gmail.com
Re: Exporting to X3D from Blender [message #66552 is a reply to message #66551 ] Sat, 20 April 2013 20:29 UTC Go to previous messageGo to next message
avatar GarySG  is currently offline GarySG
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I tried Ctr+N, entire sections of the model dissappeared.

I feel like those faces are actually missing, when I view it in edit mode, triangles are see-through. Is there a repair function? I think that must be what SW is doing, repairing and filling those missing triangles, but obviously not having a color to go on them, because they weren't there to start with.


"Hm, I'm so hungry I could eat an entire cow. Gerard, fire up the printer!"
Re: Exporting to X3D from Blender [message #66553 is a reply to message #66552 ] Sat, 20 April 2013 20:33 UTC Go to previous messageGo to next message
avatar GarySG  is currently offline GarySG
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Here, I've attached the file, if anyone would like to give it a go. I'm sure there's some simple command that could fix it.. hopefully.

EDIT: If it makes any difference, I used sculpt to create it.

[Updated on: Sat, 20 April 2013 20:34 UTC]


"Hm, I'm so hungry I could eat an entire cow. Gerard, fire up the printer!"
Re: Exporting to X3D from Blender [message #66554 is a reply to message #66553 ] Sat, 20 April 2013 20:53 UTC Go to previous messageGo to next message
avatar stonysmith  is currently offline stonysmith
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In my experience, if the color preview isn't right, then it won't print correctly either.


Patience, Persistance, Politeness - the 3Ps will help us get us to Perfect Printed Products
Re: Exporting to X3D from Blender [message #66555 is a reply to message #66554 ] Sat, 20 April 2013 21:00 UTC Go to previous message
avatar GarySG  is currently offline GarySG
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http://www.shapeways.com/model/1052215/creepy-12-color-almos t-done.html?li=my-models&key=48aad02a047135fe7fffdf41824 fec15

I'm not sure what to do, to be honest. It's odd, when I render it in Blender, it's fine.

index.php?t=getfile&id=30907&private=0

  • Attachment: demon_02.png
    (Size: 109.43KB, Downloaded 68 time(s))


"Hm, I'm so hungry I could eat an entire cow. Gerard, fire up the printer!"

 
   
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