|Re: Trying to add thickness to my object Maya [message #65668 is a reply to message #65661 ] Sun, 07 April 2013 11:57 UTC
I imported your model to Blender, deleted the cube and also deleted the 2 vertices in the middle of the feet. This gives you just a hollow shell. However I also noticed that your model has large polygons - you are getting the smooth effect by visual smoothing that will not translate to Shapeways.
What you can do now is:
1. Use the Subdivision Surface Modifier to get the level of smoothing you want. In Object mode apply this modifier and then adjust the View option. Depending on what size you want to print your model this is more or less important (go too detailed and the model will exceed SW's 1000000 polygon limit);
2. Scale the model to the desired size;
3. Apply the Scale to the model - in Object Mode, go to the Object menu, Apply, Scale;
4. Use the Solidify Modifier to set the thickness. This must be done after steps 2 and 3 to get the correct final wall thickness.