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Fullcolor Sandstone blender exporting X3D problem

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Fullcolor Sandstone blender exporting X3D problem [message #65337] Tue, 02 April 2013 03:59 UTC Go to next message
avatar dathasholly  is currently offline dathasholly
Messages: 0
Registered: March 2013
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Junior Member
I'm relatively new to Shapeways and I'm trying to upload my first full color sandstone model from blender in X3D, but I get the following error message: "It seems your product is missing the textures it needs to be 3D printed. Please check the uploaded file to make sure the texture is in the root directory." Now, in the blender file, the materials all have the needed textures taken from a single folder, wherein I also save the export. I zipped them all together (no not the outer folder, just the textures and export like I'm supposed to) but I always get the error message. As far as I can tell, the file names should be a perfect match and contain no folder titles or anything. I don't know what I'm doing wrong. I'd greatly appreciate any assistance.
Re: Fullcolor Sandstone blender exporting X3D problem [message #65338 is a reply to message #65337 ] Tue, 02 April 2013 04:35 UTC Go to previous messageGo to next message
avatar stonysmith  is currently offline stonysmith
Messages: 2677
Registered: August 2008
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Shapie Expert
Open the X3D file with Notepad or some other text editor.
Look for the names of the texture files, and make sure that they don't have any folder information as part of the filename.

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Re: Fullcolor Sandstone blender exporting X3D problem [message #67299 is a reply to message #65337 ] Wed, 01 May 2013 21:59 UTC Go to previous message
avatar graf1ty  is currently offline graf1ty
Messages: 0
Registered: January 2013
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Junior Member
also when opening the model in notepad check if the texture name is the same and the filetype is the same,
I have had the same issue when the actual texture filetype was jpeg and the model opened in notepad said the filetype was jpg. Simply change that and it will work.

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