What are these speckles? [message #63799] Mon, 11 March 2013 11:19 UTC |
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I tried numerous creation methods for the two acceptable formats, but everything I tried gave me these speckles from the default renderer.
Also, a few of these same speckles can be seen in the default render of this popular figurine.
You can see them in front of the ear, on the nose, rear leg and on the side of the torso. However, I looked at numerous other default images pertaining to this material and the images look perfect. I'm assuming it is related to the topology and I think if I submitted a perfect quadrilateral mesh it would look great in the default render, yet, their can't be that many people submitting perfectly renderable meshes. Or am I wrong?
Anyway, let me know what you think. I'd like to do some products in this material, but I would need to correct this issue before moving forward.
James
Let us 3D print the universe. Oh wait! Maybe we already have! 
James
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| Re: What are these speckles? [message #63970 is a reply to message #63799 ] Wed, 13 March 2013 10:32 UTC |
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u could always use the despeckle filter in gimp or maybe other image editing and creating softwares.
if u use blender like me try raising the render sample value some in the render panel.
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| Re: What are these speckles? [message #64079 is a reply to message #63977 ] Thu, 14 March 2013 14:22 UTC |
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Hmm how do you apply the color? With a Texture?
I have seen similar Artefacts on other Systems, where the Texture or the UV map was the Problem.
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| Re: What are these speckles? [message #64257 is a reply to message #64106 ] Sat, 16 March 2013 17:12 UTC |
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oh i see ur on about the shapeways version of ur 36o deg view that's something that will never change cos that's how the actual machines print out the objects we model, pure topology, i've been told also that only polished materials will be smooth and clean surfaced unless u really raise the toplogy but that raises the polycount greatly, remember 1,000,000 polys is all they accept as a limit and that adds quickly in 3d modeling for models u want to make on shapeways.
[Updated on: Sat, 16 March 2013 17:19 UTC]
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| Re: What are these speckles? [message #64808 is a reply to message #64275 ] Mon, 25 March 2013 11:01 UTC |
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Hmmm weird. I think it's related to the ambient occlusion pass. Is the geometry in the affected areas completely flat, or does it contain micro geometry? (Hairs, fur?)
Bart
Community Manager Europe | Shapeways
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| Re: What are these speckles? [message #65034 is a reply to message #64986 ] Wed, 27 March 2013 20:29 UTC |
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Hang on, I just cleaned my screen - most of the speckles are gone, but the ones that remain just look to be a moire effect of the rendering. But then again I am reg/green colourblind.
Paul
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