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icon9.gif  SolidWorks full color print, using images? [message #62331] Mon, 18 February 2013 20:35 UTC Go to next message
avatar drakedrake  is currently offline drakedrake
Messages: 3
Registered: September 2008
Go to my shop
Junior Member
Don't know if i'm the only one, but i'm really having a hard time getting started with making full color prints using SolidWorks :/
I could get it to work when i only use "flat" colors, but i really can't see how i can get it to work using images as textures.

I have this model:
Shapeways: Minecraft - Baby-Pig Earrings
http://martindilling.com/diverse/pics/BabyPig.png

But I wanted to try to make one with textures, so i got the texture split up to multiple texture images, resized and have gotten the textures on the model in SolidWorks:
http://martindilling.com/diverse/pics/BabyPigColor.png

But... I really can't figure out how to save the model so it will work with shapeways full color print Sad
Can someone help me? xD
Re: SolidWorks full color print, using images? [message #62332 is a reply to message #62331 ] Mon, 18 February 2013 20:44 UTC Go to previous messageGo to next message
avatar JACANT  is currently offline JACANT
Messages: 543
Registered: July 2011
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Senior Member
Maybe this will help
http://www.shapeways.com/tutorials/exporting_to_vrml_and_x3d _for_color_printing


jacantdesign@gmail.com
Re: SolidWorks full color print, using images? [message #62334 is a reply to message #62332 ] Mon, 18 February 2013 20:48 UTC Go to previous messageGo to next message
avatar drakedrake  is currently offline drakedrake
Messages: 3
Registered: September 2008
Go to my shop
Junior Member
Have looked at it, but can't figure out what i should do xD feel like nothing works xD
Re: SolidWorks full color print, using images? [message #62522 is a reply to message #62334 ] Thu, 21 February 2013 14:49 UTC Go to previous message
avatar mkroeker  is currently offline mkroeker
Messages: 1195
Registered: June 2012
Go to all my models
Senior Member
If all else fails, you could try exporting your model as stl, read it into meshlab and try to affix your textures there, then save
as x3d and zip it together with the texture image for uploading.

 
   
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