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No texture coordinates in .wrl with from meshlab. [message #60359] Thu, 17 January 2013 14:39 UTC Go to next message
avatar emilkarlsson  is currently offline emilkarlsson
Messages: 5
Registered: November 2011
Go to all my models
Junior Member
Hello, i have problems with my texture coordinates when im export .wrl form meshlab. It looks perfect in meshlab but when i uppload it to shapeways it looks like the texture gets planar projected on to the surface.

My workflow.
I use maya to export an .obj.
I open the .obj in meshlab and everything looks fine. The textures is linked and the UV's are the same.
I export it as .wrl with "color" and "TextCoord". (The .wrl links to the right texture when i open it with a text edit and it also contains "coordIndex" which i assume is the uv placement).
When i upload it to shapeways the texture is all wonky. It looks like it is just projected on from an axis.

I have tried so many thing but i do not know what i am doing wrong.
Am i missing something?

/Emil
Re: No texture coordinates in .wrl with from meshlab. [message #60363 is a reply to message #60359 ] Thu, 17 January 2013 15:28 UTC Go to previous messageGo to next message
avatar stop4stuff  is currently offline stop4stuff
Messages: 3109
Registered: June 2010
Go to my shop
Senior Member
This can happen as a result of two (or more) shells being boolean merged by Shapeways Mesh Medic software at upload, afaik, the solution is to boolean merge the shells before applying the UV map - NetFabb Cloud Service does a good job of boolean merging.

Paul


[Updated on: Thu, 17 January 2013 15:28 UTC]

Re: No texture coordinates in .wrl with from meshlab. [message #60374 is a reply to message #60359 ] Thu, 17 January 2013 22:53 UTC Go to previous message
avatar Fredd  is currently offline Fredd
Messages: 350
Registered: November 2011
Go to all my models
Senior Member
Just select the tex coordinate option. Wrl's are weird, seems to me they will only transfer one of these, vert paint, material diffuse color or a uv texture info. I guess with you also selecting color is causing the odd projection of the texture on your model. Of course a boolean union will mess up a uv map, as Paul stated.Ruins the UV coordinate values.

Keith


Have any questions regarding Blender, and need fast answers, you are always welcome at the IRC Server Freenode, channel #blender. As a bonus, several there have experience in modelling for 3D prints.

Keith

 
   
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