Hi guys,
I am quite eager to try out Full Colour Sandstone, but I'm inexperienced with using texture maps (for now.). As a workaround to that, I composed my model as several intersecting pieces and I assigned a flat colour to each piece. I exported the model in .wrl and uploaded it.
All seemed well when I uploaded it, and as you can see from the shot below, the static preview showed the model coloured as intended. However, the spinning preview showed the model as mostly gray, with some pieces in purple.
As I missing something? Which preview can I be assured of to be the accurate result? Has anyone here used Rhino3D for this purpose before?
I am specifically using the Mac Os X version of Rhino.
Also, as an experiment, I tried assigning a BRIGHT NEON PINK colour to all pieces of the model and uploaded it. This time, both previews reflected the pink accurately. I apologise I don't have a screenshot of it, but you can take my word for it. This is really odd, since I used the same method of assigning colours both times.
Help with this will be much appreciated!
- busker