| Kickstarter Advice [message #59347] Sat, 29 December 2012 15:53 UTC |
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So I've been wanting to do a Kickstarter for some time but until recently I didn't know what project to do. I've finally decided to go with one of my passions. Taking the Elder Futhark Runes and writing peoples names with them.
))
So Now here is the main reason for this post. Who else has used Shapeways in their kickstarter? What advice can you give me before I send this live?
Ray
Attachment: tattoo.png
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www.RayTomlinDesigns.com
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| Re: Kickstarter Advice [message #59905 is a reply to message #59883 ] Wed, 09 January 2013 14:25 UTC |
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Well...
Don't do a kickstarter funding drive just to do something with kickstarter.
Do it because you have a really cool project that you can not do without the help of the funding you may receive.
Also think about your audience. Most funding comes from the people you already know, so think hard about whether kickstarter in itself adds real value to your project. I've done some funding quite successfully by asking the people who are already in my network to help me fund something.
If you do it... make sure the goal is very well defined. For instance... if you do these pendants... make it fund a first series, that you print yourself, which you will present at a specific event or in a shop for instance... that gives a nice deadline and a very real/visible result for people who help you. Don't make it only a way for people to buy your product...
Hope that helps
Dolf
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| Re: Kickstarter Advice [message #59914 is a reply to message #59347 ] Wed, 09 January 2013 16:28 UTC |
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Dolf put it very well indeed!
Kickstarters work best when they are for a specific "project" - like an exhibition, or an event.
Since you can make money selling your work on Shapeways, you can "fund" your jewelry line by just making it!
The greatest thing about selling on Shapeways is it allows you to test an idea without really spending too much money. Previously, you would have invested money to make a bunch of pendants, paid for a stall at a craft fair, and waited to see if people liked your designs enough to buy them.
With Shapeways, you can open a shop and test your products by using the power of the internet - you can advertise on Facebook (to your network of friends) and on Shapeways and if people like your work, they will buy it right on Shapeways, so you make money as you sell. If people don't like your designs, then they won't buy them, but you are not stuck with a bunch of pre-made stock.
The old adage of "you need to spend money to make money" is still true, as your shop will look better with photos of products rather than just renders, but now you can spend a bit less 
Good luck!
[Updated on: Wed, 09 January 2013 16:28 UTC] Community Manager | Shapeways
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