Hi StonySmith
Me again
>>You have to have Truespace 7.6.0 (not 7.6.1) to import/export STLs
-Located, downloaded, installed v 7.6.0
The app is a bit of an eye-chart with all of those tiny icons, but looks very powerful (once you know what you're doing of course)
>>Your model was made up of several overlapping shells. I first ran it thru Netfabb Cloud to turn it into one shell.
-I repeated this step with my original model, amazed at how fast the processing/turnaround time is on NetFabb Cloud!
>> Then I imported it into Truespace, and un-rotated it so that the sides were perpendicular to the X/Y/Z axes.
-I imported the STL and (after some floundering around) got the hang of the clever little rotation widget and reoriented the model.
>>I then turn on the Object Info panel so I can see the coordinates of what I'm working on.
I had this open at one point but it vanished and I couldn't seem to get it back. Is there a shortcut key combo for that panel?
>>From there.. I go into Edit Vertex mode, select a point that was sunk in, and then type in the coordinates to get it to the right spot. in this case [X,Y,Z]=[12.4,12.4,12.4] and so forth. I figured out those values by selecting other points around the model for where I wanted it lined up.
-I actually got into edit mode and was able to select the recesssed point and extrude it as a test, but got lost when it came to identifying the coords you point out. I now have a much better idea, however, of what you did to extrude the recessed vertex. I just could not get that last step.
Another test (if you have the time to spare). I have attached another STL which has small indentations (squares/triangles depending upon which vertex). Within TrueSpace, I used the rectangular selector in edit mode and can highlight these regions but now I need to know how I can extrude them, fill them in -or whatever- to make them go away. I've attached an STL that has already been cleaned on NetFabb Cloud, if you could please take a look at it. I would sure like to know if there is a general way of fixing these things, something like the healing brush in Photoshop, but for meshes would be perfect. or some global thing I could do to the object. Anyway, I'd appreciate your advice on how to do this.
many thanks for helping
Bill