Wikkid,
Thanks for doing that work, but I realized the model I uploaded, was the flat version of my final piece of "art". I was also able to fix some oddities with the final artwork, by adding more vertices in one of my beveled curves.
Anyways, until this evening, before reading your PDF, I would have to say I was a complete noob when it came to blender, and I still am. Except now I can pretty much fix this entire non-manifold issue within blender.
I am having trouble with one little area. I had another problem with another area, and I just merged the vertices. Since it was inside the "object" I didn't care.
I started at 700+ vertices, and now I am down to 400 something. I will probably, but hopefully not have a few unfixed vertices.
One thing that was confusing in your tutorial/pdf was the need to move the area needing fixing to a different layer. I just don't need to do that, so I kind of skipped that step. I also noticed that if I had two sets of vertices close to each other, and tried to fill them, it would fill them incorrectly. So I had to select one set, unselect all, re-select non-manifold, and then eliminate all but those second set of vertices. A little tedious, but when each set of vertices contains 50 vertices, it goes pretty quick.
I can see how you can make quick work of this with some practice.
Thanks again!
I was all but lost, but your PDF has taught me how to fish a little, as much as I appreciate the fish you gave me, it doesn't help me learn the tool.
I will keep you posted. This art really has no general consumption value, since it's for a bicycle shop, and it's very specific, but otherwise I would offer the artwork up for others to purchase.