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Advice for beginner [message #57105] Mon, 19 November 2012 19:09 UTC Go to next message
avatar Petettt  is currently offline Petettt
Messages: 2
Registered: November 2012
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Junior Member
Hi there!

I'm very new to this...

My mum is moving house (she's in the process of building an eco home to move into), so I thought I'd make a small (5cm by 5cm by 5cm approx) scale model of her current house so she has something physical to remember the old one by..

I currently know very little about CAD, so far I have downloaded "Sketch Up" and traced the outline of her house (I've attached the .skp file)

So things I'm interested in finding out:

Is the cost per cm3 concerning the physical size of this model house or is it the volume of plastic used? In other words should I be making the house hollow? And if so how thin can the walls go? (Also if anyone has any Sketch Up tips - the file attached is a mixture of 2d surfaces and solid 3d blocks - guessing that isn't suitable for sending into shapeways!!)

Second question is, is Sketch Up a good tool if I want to be drawing on windows and doors with very quick learning curve? I'm not looking for much detail, just so you can see window ledges etc, and I'd like to order soon so it can arrive in the UK before Christmas!.


Many thanks in advanced for any assistance at all that you guys can provide,

Pete

Re: Advice for beginner [message #57122 is a reply to message #57105 ] Mon, 19 November 2012 22:01 UTC Go to previous messageGo to next message
avatar Fredd  is currently offline Fredd
Messages: 350
Registered: November 2011
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Senior Member
Nice model for just starting out.
Ok so the dimensions are 19.267m x 10.5 m x 7.02m.
The big question is when you add the windows, are you going to just cut a hole out of the wall, or just push/pull them to the inside a little. This is if you want to be able to see the interior. If this is so, you might want to create some wall thickness. Which you will want to do to save some cash.

The cost for all non ceramic materials is price per cubic cm. That is material volume. So start hollowing before you get deeper into the project.

SU is good for insetting windows, doorways. Remember when you cut anything, and want to push/pull, select the cut/right click,under entity select bounding edges,then push pull. In some cases it will create a unfilled area if you do not.
The longer section running perpendicular to the taller section is not connected. This causes it to not print correctly. The floors you walk on 0n the second and third floor need to be removed, will cause problems with printing.
The idea is to create 1 manifold surface. Sorta like a balloon where the material of the balloon is the printing material.If you want, I can send you an example, and help since its for yer mum.

Keith

What format you want it in to import. I cannot figure how to export as a skp

[Updated on: Mon, 19 November 2012 22:07 UTC]


Have any questions regarding Blender, and need fast answers, you are always welcome at the IRC Server Freenode, channel #blender. As a bonus, several there have experience in modelling for 3D prints.

Keith
Re: Advice for beginner [message #57129 is a reply to message #57122 ] Tue, 20 November 2012 00:25 UTC Go to previous messageGo to next message
avatar JACANT  is currently offline JACANT
Messages: 655
Registered: July 2011
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Senior Member
Do not leave any extra lines on the surfaces. It confuses the 3D printing software into thinking there are faces on top of faces. So it does not know what face is in or out. Delete the extra lines one by one. You can easily draw a line again to create a surface. Once you start to draw on the walls. Use the push-pull tool to move the door or window in or out. you can then delete the new face if you want to see inside. I have attached a small step by step tutorial for the easiest way to make it hollow. Don't forget you will need to think about what scale you want your model when you upload it.

  • Attachment: Tutorial.skp
    (Size: 102.02KB, Downloaded 27 time(s))

[Updated on: Tue, 20 November 2012 00:28 UTC]


jacantdesign@gmail.com
Re: Advice for beginner [message #57132 is a reply to message #57129 ] Tue, 20 November 2012 01:08 UTC Go to previous messageGo to next message
avatar Fredd  is currently offline Fredd
Messages: 350
Registered: November 2011
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Senior Member
Sketchup simplifies modelling in several aspects that other programs only wished they had. I spent 20 minutes in Blender fixing stuff, in SU only took a few clicks. Jacant is a SU guru, heed his advice Pete


Have any questions regarding Blender, and need fast answers, you are always welcome at the IRC Server Freenode, channel #blender. As a bonus, several there have experience in modelling for 3D prints.

Keith
Re: Advice for beginner [message #57145 is a reply to message #57105 ] Tue, 20 November 2012 12:41 UTC Go to previous messageGo to next message
avatar Petettt  is currently offline Petettt
Messages: 2
Registered: November 2012
Go to all my models
Junior Member
Thanks for your help guys!

I've attached a file of an attempt of creating a solid window frame on a solid wall.

How thin can walls and window ledges be printed? If I'm looking to make the longest dimension of the house around 10cm is it possible to do this much detail? In the attached file the window ledges are 1mm thick and the wall is 2mm thick.


Many thanks again!

  • Attachment: windows1.skp
    (Size: 61.54KB, Downloaded 30 time(s))

Re: Advice for beginner [message #57166 is a reply to message #57145 ] Tue, 20 November 2012 18:02 UTC Go to previous messageGo to next message
avatar Fredd  is currently offline Fredd
Messages: 350
Registered: November 2011
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Senior Member
Pete at this point you need to go look in Materials and chose which you will create the model from. Each material has specs for thickness,detail price.

Windows looked good, the one in the middle had some open areas on outside of inner frame

Here is a pretty good tutorial for house making. Main point is the rapid way of adding windows, doors.

http://www.sketchuptutorials.net/2011/10/21/sketchup-basics- tutorial-part-2-creating-your-first-building

Keith


Have any questions regarding Blender, and need fast answers, you are always welcome at the IRC Server Freenode, channel #blender. As a bonus, several there have experience in modelling for 3D prints.

Keith
Re: Advice for beginner [message #57170 is a reply to message #57145 ] Tue, 20 November 2012 18:22 UTC Go to previous message
avatar JACANT  is currently offline JACANT
Messages: 655
Registered: July 2011
Go to my shop
Senior Member
To save on cost, keep the walls as thin as possible. The details, like sills should be about 1mm. Try to keep the walls and doors within the walls. The way you had it was 2mm walls plus 1mm frame. You would be paying for 3mm thick frames. Not needed. I noticed you had extra lines on the sills, keep deleting the extra lines you don't need. If the face goes as well, just redraw one of the lines. Try to use the push-pull and offset tools more.
Get your self copies of http://meshlab.sourceforge.net/ and http://www.netfabb.com/basic.php Export your model as DAE There are plugins that will export as STL Open it in Meshlab there are a number of 'filters' which you can use. Export as STL open in Netfabb which is more user friendly. In Netfabb you can check repair measure and scale your model. One little quirtk I haven't found a solution to is when you import the STL into Netfabb You will have to scale your model by 25.4. You can upload direct to Shapeways with a DAE format.

  • Attachment: windows1a.skp
    (Size: 71.15KB, Downloaded 29 time(s))

[Updated on: Tue, 20 November 2012 18:28 UTC]


jacantdesign@gmail.com

 
   
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