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Render alignment in SW [message #56456] Thu, 08 November 2012 01:27 UTC Go to next message
avatar Fredd  is currently offline Fredd
Messages: 350
Registered: November 2011
Go to all my models
Senior Member
Meshlab used to display in its viewscreen what the SW renders would display, correct directions for up and forward for the different formats you can upload. Ever since the renderer update at SW something is odd. Now if I want a model to display properly at SW as a stl, I have to regard blenders +Z direction as up, and forward as -Y. Unlike in the past when I had to rotate the model in Blender where Y was up, and Z was forward. to match the SW axis.
What totally confused me now for a .dae export in blender, I have to regard -Y as up, forward as -Z in blender to get the proper alignment of views?


Have any questions regarding Blender, and need fast answers, you are always welcome at the IRC Server Freenode, channel #blender. As a bonus, several there have experience in modelling for 3D prints.

Keith
Re: Render alignment in SW [message #56637 is a reply to message #56456 ] Sun, 11 November 2012 10:14 UTC Go to previous messageGo to next message
avatar stop4stuff  is currently offline stop4stuff
Messages: 3109
Registered: June 2010
Go to my shop
Senior Member
Simple solution for any file format = create a render yourself, upload the image to the model page and set the image as the default image Wink

Paul



Re: Render alignment in SW [message #56652 is a reply to message #56637 ] Mon, 12 November 2012 01:13 UTC Go to previous message
avatar Fredd  is currently offline Fredd
Messages: 350
Registered: November 2011
Go to all my models
Senior Member
Oh yes Paul, that has been done, several times.Smile. I figured though posting the alignment axis's for the several formats would help new modelers/customers, as well as scaling tips for uploads.

Keith


Have any questions regarding Blender, and need fast answers, you are always welcome at the IRC Server Freenode, channel #blender. As a bonus, several there have experience in modelling for 3D prints.

Keith

 
   
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