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A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54223] Tue, 18 September 2012 16:27 UTC Go to next message
avatar joabaldwin  is currently offline joabaldwin
Messages: 37
Registered: May 2009
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My new 3d-printed model, a mobius strip of Level 1 of Super Mario Bros., from beginning to end (end being the beginning, in an endless loop for poor Mario).

The loop represents every block, turtle, cloud, and power-up in the level (except for when you go underground in the pipes, that's outside of regular space-time).

I used an image of the whole map and used it as a texture for a plane inside Maya. Then I twisted the plane 180 degrees on the long axis, and bent it around its vertical axis by a factor of 3.1416, that made it into a mobius strip. I color-separated the image in Photoshop and made the sky black, the bricks white, and the in-between shapes in shades of gray, and used that to displace the plane geometry. It was a very heavy file because of this, 100Mb for a simple loop, since there are millions of displaced polygons. Then I uploaded my file to Shapeways, and they 3d-printed it in full-color, with a crazy high resolution.

What do you guys think?

index.php?t=getfile&id=20659&private=0
index.php?t=getfile&id=20663&private=0
index.php?t=getfile&id=20662&private=0
index.php?t=getfile&id=20661&private=0
index.php?t=getfile&id=20660&private=0

  • Attachment: mobius_main.jpg
    (Size: 180.85KB, Downloaded 458 time(s))

  • Attachment: mobius_02.jpg
    (Size: 168.39KB, Downloaded 418 time(s))

  • Attachment: mobius_03.jpg
    (Size: 178.32KB, Downloaded 427 time(s))

  • Attachment: mobius_04.jpg
    (Size: 163.39KB, Downloaded 425 time(s))

  • Attachment: mobius_05.jpg
    (Size: 161.81KB, Downloaded 434 time(s))

Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54224 is a reply to message #54223 ] Tue, 18 September 2012 16:32 UTC Go to previous messageGo to next message
avatar TurtlesAreCool  is currently offline TurtlesAreCool
Messages: 270
Registered: October 2010
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Now that is awesome. Well done!

How did the FCS material turn out? Are you pleased with the color results?
Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54226 is a reply to message #54224 ] Tue, 18 September 2012 16:49 UTC Go to previous messageGo to next message
avatar joabaldwin  is currently offline joabaldwin
Messages: 37
Registered: May 2009
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The material is great, the resolution incredible, but the color is not as saturated as I would've liked. The sky color especially, is a bit too warm compared to my file.
Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54227 is a reply to message #54223 ] Tue, 18 September 2012 16:55 UTC Go to previous messageGo to next message
avatar Youknowwho4eva  is currently offline Youknowwho4eva
Messages: 5689
Registered: September 2008
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I work here
My birthday is in 2 months if anyone is wondering what to get me! I LOVE this!


I learned a long time ago the wisest thing I can do is be on my own side, be an advocate for myself and others like me. -Maya Angelou
michael@shapeways.com Community Advocate
Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54229 is a reply to message #54223 ] Tue, 18 September 2012 18:46 UTC Go to previous messageGo to next message
avatar natalia  is currently offline natalia
Messages: 869
Registered: September 2008
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I work here
Woo!

LOVE IT! Very clever


Shapeways Community Manager
Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54246 is a reply to message #54223 ] Wed, 19 September 2012 12:58 UTC Go to previous messageGo to next message
avatar cedricms  is currently offline cedricms
Messages: 8
Registered: July 2012
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Junior Member
That is simply awesome, both in concept and realisation!

Thanks by the way for the tutorial, it made for an interesting read Smile.


http://www.cedric.maria-sube.com
Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54257 is a reply to message #54223 ] Wed, 19 September 2012 19:07 UTC Go to previous messageGo to next message
avatar Crissy  is currently offline Crissy
Messages: 9
Registered: August 2012
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Junior Member
One Word: RAD!
Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54376 is a reply to message #54223 ] Sat, 22 September 2012 07:07 UTC Go to previous messageGo to next message
avatar pdb  is currently offline pdb
Messages: 131
Registered: January 2012
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Great stuff!


boop
Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #55579 is a reply to message #54223 ] Thu, 18 October 2012 15:46 UTC Go to previous messageGo to next message
avatar BHuey  is currently offline BHuey
Messages: 1
Registered: October 2012
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Junior Member
Looks great!

How large is each individual block and how far out do they stick from the background? I'm trying to figure out how much non-text detail will show up with FCS.

Cheers.
Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #55580 is a reply to message #55579 ] Thu, 18 October 2012 15:59 UTC Go to previous message
avatar joabaldwin  is currently offline joabaldwin
Messages: 37
Registered: May 2009
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BHuey: Each block is between 2 and 3/12 mm in length/height (depends if it's near the top or bottom, due to the distortion). The depth is a bit over 1mm for the blocks and 1/2mm for the pipes, clouds, and other background details.

 
   
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