3DS Max export wrong size

Discussion in 'Materials' started by paulelderdesign, Sep 4, 2012.

  1. HI all

    I'm not new to 3D modelling, in fact have been doing it for games and films for over 10 years. When exporting an OBJ from 3DS Max I can see
    the scale is correct, for example a belt buckle at 120 mm in height. When uploading to my Shapeways it all gets a bit confusing with H, W and D
    and I can't tell if I have the right scale. Any tips on Units setup from Max to Shapeways? :confused

    Also wouldn't it be beneficial for us to scale once we upload as a kind of aspect ratio type in system? that way we don't have to charge more for the
    model if it is the wrong scale.

    Regards

    Paul
     
  2. stop4stuff
    stop4stuff Well-Known Member
    Hi Paul,

    Your best bet is to grab a copy of NetFabb Studio Basic. You'll be able to check all your measurements, wall thicknesses etc and re-scale your models before uploading.

    One reason that models don't have any scaling feature here on Shapeways is that when scaled down, there maybe areas of the model that make the model unprintable. Although the suggestion does crop up from time to time it is logical that the model size should be as intended at upload time.

    Paul

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    Last edited: Sep 4, 2012
  3. Thank You I shall download this program and see what happens. I went through the forum after and have heard great things about it :p

    Regards

    Paul