| Custom Color Rounded Die [message #9004] Sat, 16 January 2010 06:47 UTC |
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Hi all,
It has be really really painful to design this die, because I had to split it into six to assign different materials to each face and then merge the different parts all together.
Of course it was nearly impossible to merge them again without having dupplicated edges or strange border effects on the material.
I guess there is an easier way, but I could not figure out which one
Anyway, now it's done and it works properly.
So here is the Color Rounded Die

It is a co-creator model so you can use your own image.
As you can see this image is just the different faces put in this order:
1 2 3
4 5 6
I then put them in the correct place with a chosen orientation (so that none is in the same orientation actually).
The recommended size is 1200x800 pixels.
You can download a sample image (dice.jpg) for you the begin with, if you want to customize one.
Enjoy !
[Updated on: Wed, 20 January 2010 22:56 UTC]
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| Re: Custom Color Rounded Die [message #9013 is a reply to message #9004 ] Sat, 16 January 2010 16:51 UTC |
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Nice. Have you ordered one yet?
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| Re: Custom Color Rounded Die [message #9027 is a reply to message #9004 ] Sun, 17 January 2010 03:27 UTC |
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Is the "one two tree" intentional? Just in case you meant "three".
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Elytra on Shapeways: http://www.shapeways.com/shops/elytra
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| Custom Color Die [message #9104 is a reply to message #9074 ] Tue, 19 January 2010 20:05 UTC |
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Hi all,
And now, here is the Custom Color Die:

Once again, it is a co-creator model, so you can change the image just has the previous one...
It is 16x16x16 mm. It is not rounded this time, but the edges are smooth.
[Updated on: Tue, 19 January 2010 20:28 UTC]
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| Re: Custom Color Die [message #9962 is a reply to message #9104 ] Mon, 15 February 2010 13:59 UTC |
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I uploaded a new version of the Custom Color Die with more faces in the round part. It was 1853 polygons before and now it is 6727 polygons.
This has not been easy because my modeling tool kept crashing when there were too many faces, and when finally I managed to obtain the right result, I had some manifold problems when uploading the model in WRL format (the strange thing is that the upload worked in STL format or even in WRL if I scaled the model up 10x, whereas I think that actually I had a problem of duplicated vertices).
So many things to design, so little time...
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