Home » Support » 3D Design » 3ds Max STL Export Errors
Search Search  
Show: Today's Messages    Show Polls    Message Navigator
3ds Max STL Export Errors [message #8718] Mon, 04 January 2010 09:36 UTC Go to next message
avatar sFsGaming  is currently offline sFsGaming
Messages: 80
Registered: January 2010
Go to my shop
Member
I designed an object in 3ds Max, did an STL Check, and there were NO errors.

When I exported my model and uploaded it here it said that I had non-manifold errors.

To check that, I opened my STL file in Blender (Um...confusing coming from Max!), and it basically reported that ALL of my edges were open. Shocked

Again, I did an STL check and it reported that all is well.

Another thing...it's importing HUGE objects!

I have my system units to 1 unit = 1mm.

This particular model is about 9 inches wide and long, and about 1 inch tall (it's a display base for another model).

I can't even figure out how large the base is in Blender, but it's HUGE!

Oh, woe-is-me, but what am I doing so wrong?

This is 3ds Max 2010, but the same thing occurred to me a couple of years ago in my older version 6.

Any ideas?
Re: 3ds Max STL Export Errors [message #8719 is a reply to message #8718 ] Mon, 04 January 2010 10:01 UTC Go to previous messageGo to next message
avatar virtox  is currently offline virtox
Messages: 1142
Registered: August 2008
Go to my shop
Shapie Expert
moderator
Did you try binary STL export or ASCII ?
Sometimes max -> stl-ascii->shapeways seems to produce weird errors.

For diagnostics :
What does the max script from this topic give for results :
http://www.shapeways.com/forum/index.php?t=msg&th=714&am p;am p;start=0&S=00677b4e68f49c8b72ca06cb715182f8
It contains a very slow crude manifold check, but probably not useful if you have many polygons.
Should however shed some light on the size issue.

Oh, and did you select millimeters as the upload unit ? Apparently STL itself is dimensionless.

You can also sent or post your file, then I can check it for you.

Regards,

Stijn

[Updated on: Mon, 04 January 2010 10:03 UTC]


- Artist / Engineer / Designer / Shopowner / Volunteer / Moderator -
Re: 3ds Max STL Export Errors [message #8721 is a reply to message #8719 ] Mon, 04 January 2010 17:07 UTC Go to previous messageGo to next message
avatar sFsGaming  is currently offline sFsGaming
Messages: 80
Registered: January 2010
Go to my shop
Member
Thanks for replying! Smile

I tried both binary and ASCII, I tried mm and inches, and I always get the same results. Sad

Thanks for posting that script thread!

I used it on the object I'm trying to export, and within Max it shows that everything is fine.

Might it have to do with the fact that I have the educational license?

Re: 3ds Max STL Export Errors [message #8727 is a reply to message #8721 ] Mon, 04 January 2010 21:47 UTC Go to previous messageGo to next message
avatar sFsGaming  is currently offline sFsGaming
Messages: 80
Registered: January 2010
Go to my shop
Member
Oops, I just realized this should be in the software forum. Embarassed

I should also mention that I can create a simple one-segment box and it comes out as non-manifold in Blender as an STL.

That's without editing the basic box at all.
Re: 3ds Max STL Export Errors [message #8729 is a reply to message #8718 ] Mon, 04 January 2010 22:12 UTC Go to previous messageGo to next message
avatar iguffick  is currently offline iguffick
Messages: 74
Registered: April 2009
Go to all my models
Member
Quote:

To check that, I opened my STL file in Blender (Um...confusing coming from Max!), and it basically reported that ALL of my edges were open.


When you import your file into Blender, the import can separate faces so that shared vertices are doubled.
Press TAB to go into edit mode.
Use A to select all vertices (may have to press A twice as it toggles between select all / select none).
In the 'Mesh Tools' box, change Limit 0.001 to 0.
Press W then select 'Remove Doubles'.

If you now un-select all with A, then 'Select > Non-Manifold' you will get the non-manifold vertices shown. It sometimes makes more sense to switch into edge select mode, it will then highlight the edges.
Re: 3ds Max STL Export Errors [message #8730 is a reply to message #8729 ] Tue, 05 January 2010 00:32 UTC Go to previous messageGo to next message
avatar sFsGaming  is currently offline sFsGaming
Messages: 80
Registered: January 2010
Go to my shop
Member
iguffick wrote on Mon, 04 January 2010 22:12

Quote:

To check that, I opened my STL file in Blender (Um...confusing coming from Max!), and it basically reported that ALL of my edges were open.


When you import your file into Blender, the import can separate faces so that shared vertices are doubled.
Press TAB to go into edit mode.
Use A to select all vertices (may have to press A twice as it toggles between select all / select none).
In the 'Mesh Tools' box, change Limit 0.001 to 0.
Press W then select 'Remove Doubles'.

If you now un-select all with A, then 'Select > Non-Manifold' you will get the non-manifold vertices shown. It sometimes makes more sense to switch into edge select mode, it will then highlight the edges.


Thank you for this, it will definitely help in the future!

I rebuilt the base for my sculpture, and this time the STL export worked and my model is verified as printable (of course, it's almost $500 just for the base in white detail!), and I'll finally be able to have a physical model of my sculpture! Smile

I'm just tweeking the actual sculpture now...hope it works!
Re: 3ds Max STL Export Errors [message #8731 is a reply to message #8730 ] Tue, 05 January 2010 01:23 UTC Go to previous message
avatar sFsGaming  is currently offline sFsGaming
Messages: 80
Registered: January 2010
Go to my shop
Member
Somehow everything has magically repaired itself and I now have two items in the gallery. Very Happy

Gonna be a little while until I can order them, tho. Sad

 
   
Previous Topic:Human figure modeling
Next Topic:UV Maps tips and tricks

Logo

Hello.

We're sorry to inform you that we no longer support this browser and can't confirm that everything will work as expected. For the best Shapeways experience, please use one of the following browsers:

Click anywhere outside this window to continue.