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lossing .obj texture after fixing issues with Netfabb [message #74930] Tue, 17 September 2013 15:14 UTC Go to next message
avatar DigitalSummitTV  is currently offline DigitalSummitTV
Messages: 2
Registered: January 2013
Go to all my models
Junior Member
I had issues with my model (made in maya) so I export as .OBJ and into MeshLab (look good with color texture) and export into .Stl to fix in Netfabb. I was able to to correct many of the problem but once it goes out as .stl and comes back into Meshlab I seem to lose the texture mapping (wanted to export a fixed .obj in color) . I want to do a full color sandstone - Any advise on this issue?

Thanks
Orlando


Re: lossing .obj texture after fixing issues with Netfabb [message #74932 is a reply to message #74930 ] Tue, 17 September 2013 15:25 UTC Go to previous messageGo to next message
avatar AmLachDesigns is currently online AmLachDesigns
Messages: 1144
Registered: September 2011
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Senior Member
.stl format does not have colour info. If you can, use a format such as those specified by SW for Color printing: DAE, WRL, X3D, X3DB, X3DV.

This post by mkroeker may help you, also: 74768
Re: lossing .obj texture after fixing issues with Netfabb [message #74937 is a reply to message #74932 ] Tue, 17 September 2013 15:49 UTC Go to previous messageGo to next message
avatar DigitalSummitTV  is currently offline DigitalSummitTV
Messages: 2
Registered: January 2013
Go to all my models
Junior Member
but Netfabb (I think) can only input .stl to fix - I was following this
https://www.shapeways.com/tutorials/how_to_use_meshlab_and_n etfabb

I did try bringing in .obj into Netfabb which worked but still not keeping texture.

I am guessing that if I messing with mesh via netfabb I need to recreate UV and reapply texture in Maya?

Re: lossing .obj texture after fixing issues with Netfabb [message #84504 is a reply to message #74937 ] Fri, 07 February 2014 10:56 UTC Go to previous message
avatar Polygonica  is currently offline Polygonica
Messages: 2
Registered: February 2014
Go to all my models
Junior Member
Polygonica can automatically heal meshes whilst retaining colour.

More info here: http://www.polygonica.com/blog/2014/02/06/machineworks-relea ses-polygonica-v1.1/


www.polygonica.com

 
   
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