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Modeling a Drill [message #83910] Mon, 27 January 2014 16:04 UTC Go to next message
avatar Luxord52  is currently offline Luxord52
Messages: 1
Registered: August 2013
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Junior Member
I create this thread in the event that someone may be able to lend a hand. I am attempting to model a drill in the shape of a cone, with a five turn spiral inset thread. My problem is in the creation of the thread. Using Blender I've been attempting to use curves to form the proper spiral, but to no avail, as for some reason unbeknownst to me, it inevitably twists on an axis I cannot control. I ask in case anyone here has had any luck creating a spiral that is viable for creating a drill thread.


~With Regards, Lux
Re: Modeling a Drill [message #83916 is a reply to message #83910 ] Mon, 27 January 2014 18:26 UTC Go to previous messageGo to next message
avatar AmLachDesigns  is currently offline AmLachDesigns
Messages: 1271
Registered: September 2011
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Shapie Expert
Good question - this might help here

Anyway, a combination of Screw and then Simple Deform (Taper) would seem to be the way to go.
Re: Modeling a Drill [message #83948 is a reply to message #83910 ] Tue, 28 January 2014 00:08 UTC Go to previous messageGo to next message
avatar stannum  is currently offline stannum
Messages: 951
Registered: May 2009
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Senior Member
Like this?
http://wiki.blender.org/uploads/thumb/1/1d/Manual-Part-II-Screw02.png/300px-Manual-Part-II-Screw02.png
http://wiki.blender.org/index.php/Doc:2.4/Manual/Modeling/Me shes/Editing/Duplicating/Screw
Re: Modeling a Drill [message #83967 is a reply to message #83948 ] Tue, 28 January 2014 10:05 UTC Go to previous message
avatar AmLachDesigns  is currently offline AmLachDesigns
Messages: 1271
Registered: September 2011
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Shapie Expert
Nice one Stannum, much better.

I haven't (until just now!) used either the Modifier or Edit Mode Tool method, but for the OP's purpose you are right, the Tool is better. It's great to learn this stuff.

The link you give is to the 2.4 documentation, this is to the 2.6 doc and explains it a bit more fully, I think.

 
   
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