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icon5.gif  Blender Rendering All Objects Solid Black - How To Resolve? [message #78057] Sun, 03 November 2013 05:49 UTC Go to next message
avatar GInSpace76  is currently offline GInSpace76
Messages: 36
Registered: November 2008
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As shown in the attached image, Blender's rendering engine is rendering all objects in the scene as if they were solid black. Why might that be, and how might I resolve this issue? Thanks in advance!

Re: Blender Rendering All Objects Solid Black - How To Resolve? [message #78058 is a reply to message #78057 ] Sun, 03 November 2013 07:55 UTC Go to previous messageGo to next message
avatar AmLachDesigns  is currently offline AmLachDesigns
Messages: 1360
Registered: September 2011
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Is it possible that you have made a Model of a suitable size for printing on SW but not changed the lighting?

At the default settings you have one light source at not very high intensity in a position that is probably too close to the origin. Maybe try changing the position, intensity and direction of the light source. To prevent shadows add more light sources and perhaps even change the type of light from Point to Hemi or Sun.
Re: Blender Rendering All Objects Solid Black - How To Resolve? [message #78101 is a reply to message #78058 ] Mon, 04 November 2013 02:59 UTC Go to previous message
avatar GInSpace76  is currently offline GInSpace76
Messages: 36
Registered: November 2008
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Thank you! This seems to have been the problem. To fix the problem, I deleted the default lamp and then added a few more. The problem went away.

Thanks again!

 
   
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